Author Archives: Krom

Stockpiles

Serfs will collect wares from Stockpiles in Alpha 8:

Posted in Live progress, Screenshots, Sidenotes | 5 Comments

3 years

Knights Province has been in works for 3 years now. Just wow ..

Posted in Sidenotes | 11 Comments

Implementing stockpiles

Implementing stockpiles into the game:

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

Thoughts aloud on storage

Why do we ever need storages? Every extra resource spending its time in storage is just dead weight. Even worse, every time resource gets brought to and then taken from storage costs extra time and needs some unit to perform. … Continue reading →

Posted in Ideas | 5 Comments

New perspective

Implementing house rotation and viewing game from new perspective:

Posted in Live progress, Screenshots, Sidenotes, Uncategorized | 10 Comments

Alpha 7.1 update

Alpha 7.1 has been updated. I have got a lot of crashreports with error in “TFormViewport.UpdateUI” function. They were caused by accessing freed memory. This update fixes it. New version is Alpha 7.1 r4421 Download links remained the same:

Posted in Downloads | 6 Comments

Alpha 7.1

Alpha 7.1 features a dozen of bugfixes and improvements (updated to r4382). Download links: Full list of changes below:

Posted in Downloads, News | 29 Comments

Alpha 7 bugs

So far Alpha 7 works out quite well. Collected only half a dozen of crashreports, mostly related to GPU drivers. There are couple of recurring bugreports that I would like to address:

Posted in Feedback, Sidenotes | 12 Comments

Alpha 7 is here!

Alpha 7 is finally ready! It took a long time, but the list of improvements is also long: Improved Win/Defeat graphics Reworked terrain to allow for textures 21 new terrain textures Terrain surfaces painting with weights in MapEd Improved and … Continue reading →

Posted in Downloads, News | 12 Comments

Today’s improvements

Today was a productive day for small fixups: Lots of renaming and refactoring in code Fixed falling tree sound played behind fog of war Added dev button to save running game into a mission (map + dat files) Made fog … Continue reading →

Posted in Live progress | 7 Comments