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Category Archives: Live progress
Players list
Alpha 11 release is coming soon and I’m not adding any big changes to the game to not cause any new bugs. I’m getting less and less crashreports, which is a good sign of version becoming stable. To keep myself … Continue reading
Posted in Live progress, Sidenotes
4 Comments
Let’s have some fences!
Fences have been long on the game’s todo list. Being a really neat feature described by a single word, it comes with a lot of problems to solve. How does one approaches a feature like that? First the “wants” had … Continue reading
Posted in Live progress
7 Comments
Cinematic controls
Cinematic controls are being added to the Knights Province. These are commands that allow to block the player input, do the fade out to black, move the camera and change its setup, fade in from black at new location and … Continue reading
Posted in Live progress, News
2 Comments
New things in recent Alpha 11 wip builds
Alpha 11 is still in works, but I wanted to share a couple of new interesting things about it. Firstly, there is a new map made by Klassix that takes advantage of new game features and dynamic script commands. Namely … Continue reading
Posted in Live progress, News, Sidenotes
2 Comments
More player choice comes to missions in Alpha 11
A long ago requested feature from mapmakers and player is to have a choice in missions. It is coming to Knights Province Alpha 11. With this new feature missions can ask player in a convenient way to make some choice. … Continue reading
Posted in How things work, Live progress, News
8 Comments
Fish count display
Some time ago I was reworking fishing mechanics. Biggest flaw that had to be fixed – unnatural fish depletion. Now fish slowly regenerates. To make it work, waterbodies had to be made to keep track of their fish reserves. One … Continue reading
Posted in How things work, Live progress, Screenshots
5 Comments
Hotkeys
Been working on hotkeys for the last week: The system is hierarchical – there are top-level “Global” hotkeys that work everywhere (e.g. opening dev menu with F11), lower level hotkeys that work in the game/maped and lowest-level ones that work … Continue reading
Posted in Live progress
3 Comments
Misty Mountains
There’s a new map being made for Alpha 10 of Knights Province. Called Misty Mountains. Giving word to map’s author Klassix: “Mainly this map is for the future multiplayer, but of course AI handles it too, but surely it won’t … Continue reading
Posted in Live progress
2 Comments
Alpha 10 features
New features development on Alpha 10 is nearing its completion (more on that in articles end). Here I would like to list and explain features that went into it: Particle effects Smoke, dust, fire and mist effects were added to … Continue reading
Posted in Live progress, News
7 Comments
Working on render quality – Part 1 (SSAO)
Goals Ever since the beginning of Knights Province project I wanted it to be visually pleasing. Slightly cartoonish style with bright colors, semi-realistic soft lighting and shading. Ambient Occlusion (AO) is one of those shading effects that add depth and … Continue reading
Posted in How things work, Live progress
7 Comments