Category Archives: Sidenotes

New things in recent Alpha 11 wip builds

Alpha 11 is still in works, but I wanted to share a couple of new interesting things about it. Firstly, there is a new map made by Klassix that takes advantage of new game features and dynamic script commands. Namely … Continue reading

Posted in Live progress, News, Sidenotes | 2 Comments

Refactoring Neutral hand and alliances

Making AI to attack neutral aggressive animals (and their dens) proved to be more complicated than I thought. Why is that? Existing AI attacks work quite simple – AI has a list of attacks it needs to run at certain … Continue reading

Posted in How things work, Sidenotes | 5 Comments

Palms

Did some low-poly palms for the upcoming Alpha 9:

Posted in Screenshots, Sidenotes | 1 Comment

Alpha 9 wip versions

I’m still working on wrapping up features/bugfixes for Alpha 9. Last big feature that needs to be done before Alpha 9 release – AI troop management between defence/offence positions. It’s proven to be one of the greater AI flaw so … Continue reading

Posted in Sidenotes | 2 Comments

Sneak preview from new map in Alpha 9

Took these screens while playing challenge map in Alpha 9 – you have to survive against incoming enemy hordes, where each new wave is stronger than previous one. I’ve managed to last for ~40min: P.S. You can try out Alpha … Continue reading

Posted in Screenshots, Sidenotes | 4 Comments

Discord server for the Knights Province

I’ve been asked about making a Discord server for the Knights Province. So here it is: https://discord.gg/tqDCZzx Feel free to come in and say Hi! 🙂

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No SKU?

Suddenly all site links got broken and started leading to an empty page with lone “No SKU!” text. I was afraid site got hacked. An hour of troubleshooting lead to the solution – Just go to Settings-Permalinks and hit “Save … Continue reading

Posted in Sidenotes | 2 Comments

Fixing Delphi project compilation time

TL;DR: When compilation time goes out of hand – prune “uses” sections. Over the time the game`s EXE compilation time grew longer and longer. Today it clocked at 70sec! Of course codebase has also increased (~350kLoc now), but still it was weird, … Continue reading

Posted in How things work, Sidenotes | 1 Comment

Alpha 9 plans

I’m planning following major features for Alpha 9: agressive animals (e.g. boars, wolves, bears) early army to fight those animals (e.g. militia hireable from School) warriors morale to prevent rushes (e.g. militia in enemy town is weakened by a factor of … Continue reading

Posted in Ideas, News, Sidenotes | 22 Comments

Bugfixing Alpha 8

It has been almost 2 weeks since Alpha 8 release. There are many bugreports and suggestions – thank you for that! Bugfixing goes on. I’m also using a nice little tool called Runner, which runs the game without display (e.g. 45min of … Continue reading

Posted in Live progress, Sidenotes | 2 Comments