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Playthrough of a mission with cinematics: Video and Tutorial mission are both made by Thimo – thanks to him!
Last week started with a thought – “Copying skinning and animations from unit to unit should be trivial, right?” Let’s see, but first – some intro: Disposition All games need to store their assets (models, textures, sfx, etc.). For most … Continue reading
Implementing house rotation and viewing game from new perspective: