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- TCTS Studios on Final Alpha 12 patch is out
- Ty on Alpha 12 second patch is online
- Ty on Alpha 12 second patch is online
- Ty on Alpha 12 second patch is online
- Krom on In-house animations for every home!
Author Archives: Krom
Final Alpha 12 patch is out
Full list of changes, fixes and improvements: Alpha 12 r14147 Fixed training continuation on canceling train order Fixed occasional restart of music on leaving results screen Fixed keeping groups banner behind group commander with respect to Viewport Fixed crash on … Continue reading
Alpha 12 second patch is online
List of changes and fixes: Complete new campaign by Kinghts Dzapan – “The True King of D” (12 missions) New tactics map “Azincourt” by Dolbi Fixed woodcutters equipment when he’s going to set up and collect coalpile Fixed coalpile setup … Continue reading
Posted in Downloads
4 Comments
New food mechanics
In the old system, units would eat everything they can in the order it is available in the Tavern till they get to 90% satiety. This had several drawbacks: It would look odd to see units consume both Ale and … Continue reading
Posted in Live progress
1 Comment
Alpha 12 patch is online
List of changes and fixes: Fixed inconsistency when decals could be erroneously selected under fog of war and got immediately deselected Disabled mines placement on top of decals (e.g. wall elements) Made fences unpickable when under the fog of war … Continue reading
Posted in Downloads, News
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Knights Province Alpha 12 release (and 10 year anniversary!)
October is a special month in Knights Province history – the game was conceived almost exactly 10 years ago back in October of 2013. It has been three years since the last big release of Alpha 11. There was a … Continue reading
Posted in Downloads, News
5 Comments
In-house animations for every home!
Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are – chill, laid-back experience where players can enjoy building their towns and interact with others towns … Continue reading
Posted in How things work, Live progress, News, Tools
2 Comments
Adding bridges to the game
Following periodic requests, I’ve checked and revised the decals used to place bridges in Knights Province. Usually they have been faked with “Pier” decal, but it has one unfortunate property – it’s unwalkable. Not to mention gaps between boards don’t … Continue reading
Posted in Screenshots
2 Comments
New Knights Province server
As shown in a previous blog post, KP development suite has a great automation tool – Runner / Stadium which can crunch simulations of hundreds of games with AI players in a matter of hours. Such automation is good not … Continue reading
Posted in Hardware, Tools
2 Comments
How does one fix AI starvation?
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and early collapse of their town economy due to that. Let’s look into what it takes to … Continue reading
Posted in How things work, Live progress, Tools
5 Comments
Serf army gets more equipment
Had an inspiration for 3D modelling. Only a few ware models are missing now
Posted in Artwork, Screenshots, Sidenotes, Tools
2 Comments