Author Archives: Krom

More player choice comes to missions in Alpha 11

A long ago requested feature from mapmakers and player is to have a choice in missions. It is coming to Knights Province Alpha 11. With this new feature missions can ask player in a convenient way to make some choice. … Continue reading

Posted in How things work, Live progress, News | 8 Comments

Fish count display

Some time ago I was reworking fishing mechanics. Biggest flaw that had to be fixed – unnatural fish depletion. Now fish slowly regenerates. To make it work, waterbodies had to be made to keep track of their fish reserves. One … Continue reading

Posted in How things work, Live progress, Screenshots | 5 Comments

Hotkeys

Been working on hotkeys for the last week: The system is hierarchical – there are top-level “Global” hotkeys that work everywhere (e.g. opening dev menu with F11), lower level hotkeys that work in the game/maped and lowest-level ones that work … Continue reading

Posted in Live progress | 3 Comments

Refactoring Neutral hand and alliances

Making AI to attack neutral aggressive animals (and their dens) proved to be more complicated than I thought. Why is that? Existing AI attacks work quite simple – AI has a list of attacks it needs to run at certain … Continue reading

Posted in How things work, Sidenotes | 5 Comments

Alpha 10.1

Alpha 10.1 is out. It features following bugfixes: Fixed mission save warning message text in MapEd being clipped (and having duplicate lines) Fixed repeating objects near borders when resizing a map Fixed popup message shown when replays has ended Fixed … Continue reading

Posted in Downloads, News | 21 Comments

Alpha 10 is ready

What’s new in Alpha 10: Particle effects (smoke for houses work, smoke for damaged houses, dust effects for plans placement and for house destruction, emitters that could be placed on terrain in MapEd (e.g. mist). SSAO (aka prettier lighting) New … Continue reading

Posted in Downloads, News | 26 Comments

Recap of events since Alpha 9

In loosely chronological order: Finally set up Patreon page in June. If you wanted to support the game’s development – now there’s a way! Set up itch.io page. Nothing major, just another location to advertise the game. The game was … Continue reading

Posted in Events, Site | 2 Comments

2018 Christmas/NewYear mini-competition results

Mini-competition is over and I’m happy to announce the results! We have 5 maps in the competition: “Hodor” by Thibmo “Longfingers Legacy” by Klassix “Winter Stand” by Krom “Xmas Tree Combat” by DarkianMaker “Man Versus Man Versus Beast” by Eduardo Beltrame Score … Continue reading

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2018 Christmas/NewYear mapmakers mini-competition

Due to lack of time and small number of maps sent in, competition is prolonged till next week – 30 Dec! Winter is coming along with Alpha 10 of the Knights Province! Let’s celebrate this with a competition! Task is … Continue reading

Posted in Events, News | 3 Comments

Food values

All Knights Province units need food to eat (well, except machines and animals). Otherwise they die of hunger. So dedicating a large portion of town to a food production is a good thing. But how much food is needed anyway? … Continue reading

Posted in How things work | 8 Comments