Author Archives: Krom

Alpha 10.1

Alpha 10.1 is out. It features following bugfixes: Fixed mission save warning message text in MapEd being clipped (and having duplicate lines) Fixed repeating objects near borders when resizing a map Fixed popup message shown when replays has ended Fixed … Continue reading

Posted in Downloads, News | 6 Comments

Alpha 10 is ready

What’s new in Alpha 10: Particle effects (smoke for houses work, smoke for damaged houses, dust effects for plans placement and for house destruction, emitters that could be placed on terrain in MapEd (e.g. mist). SSAO (aka prettier lighting) New … Continue reading

Posted in Downloads, News | 16 Comments

Recap of events since Alpha 9

In loosely chronological order: Finally set up Patreon page in June. If you wanted to support the game’s development – now there’s a way! Set up itch.io page. Nothing major, just another location to advertise the game. The game was … Continue reading

Posted in Events, Site | 2 Comments

2018 Christmas/NewYear mini-competition results

Mini-competition is over and I’m happy to announce the results! We have 5 maps in the competition: “Hodor” by Thibmo “Longfingers Legacy” by Klassix “Winter Stand” by Krom “Xmas Tree Combat” by DarkianMaker “Man Versus Man Versus Beast” by Eduardo Beltrame Score … Continue reading

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2018 Christmas/NewYear mapmakers mini-competition

Due to lack of time and small number of maps sent in, competition is prolonged till next week – 30 Dec! Winter is coming along with Alpha 10 of the Knights Province! Let’s celebrate this with a competition! Task is … Continue reading

Posted in Events, News | 3 Comments

Food values

All Knights Province units need food to eat (well, except machines and animals). Otherwise they die of hunger. So dedicating a large portion of town to a food production is a good thing. But how much food is needed anyway? … Continue reading

Posted in How things work | 8 Comments

Alpha 10 nearing its release

Alpha 10 is going out of “work in progress” stage. Now its features are mostly done and last bugs are being ironed out. Come by and take a stab at it in “Knights Province” Discord channel. Feedback is welcome!

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Site updates

Links page: Updated Polish site forum link, as it moved to new hosting. Reorganized links order a bit, to bring more active hubs to the top. Contributing page: Added Patreon link to the top. Ungreyed some contributing activities.

Posted in Site | 5 Comments

Misty Mountains

There’s a new map being made for Alpha 10 of Knights Province. Called Misty Mountains. Giving word to map’s author Klassix: “Mainly this map is for the future multiplayer, but of course AI handles it too, but surely it won’t … Continue reading

Posted in Live progress | 2 Comments

Copying animations between units

Last week started with a thought – “Copying skinning and animations from unit to unit should be trivial, right?” Let’s see, but first – some intro: Disposition All games need to store their assets (models, textures, sfx, etc.). For most … Continue reading

Posted in Uncategorized | 2 Comments