Author Archives: Krom

Knights Province drops the “Alpha” from the title

This month Knights Province celebrates its 13th birthday. What started in 2013 as a techy proof-of-concept has grown over the years into a full-scale RTS complete with AI opponents, campaigns, modding, online leaderboard and skeletons! Not to mention all the … Continue reading →

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A Terrain-Flattening Odyssey

Every time something is built in the Knights Province, terrain needs to be flattened. It’s a relatively small detail that does not affect gameplay much, but I think it adds to how responsive and interactive the terrain feels. Roadworks and … Continue reading →

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Procedural autotexturing for wooden elements

As we all know and see, many house models in Knights Province are still in various stages of sketch phase. They are approaching a sort of right proportions, silhouette and overall structure. From a distance, they read correctly (although if … Continue reading →

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Knights Province Alpha 13.1 is out!

This version is intended to be lasting stable version. It includes a lot of fixes and minor improvements: Allowed to place house rally point with RMB Fixed player list and info display in game if player has no highscore games … Continue reading →

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Knights Province Alpha 13 release with Multiplayer!

Christmas season is all around and it sounds like a great time to release Knights Province Alpha 13! It has been two long years since the last big release of Alpha 12. A lot of work has gone into making … Continue reading →

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Closed testing for multiplayer starts now

Knights Province will have multiplayer enabled soon. If you can help with playtesting or hosting dedicated server – please send me a note on Discord.

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Cue in more diagrams!

Recently I have discovered that GitHub markdown seamlessly supports Sequence Diagrams and it is awesome! What are these words you may ask? I thought I’d make a short post about that. First and foremost GitHub is a place where Knights … Continue reading →

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Working on new terrain highlights for the Map Editor

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Wagon wheels animation turning out rather nice

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Knights Province Alpha 13 starts its wip journey!

It is time for Alpha 13 to enter its so-called “wip” stage. I gave some consideration regarding the number 13 perceived as unlucky, but then again, I’m not superstitious, so 13 is perfectly good! Now it can be playtested parallel … Continue reading →

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