This page is “work-in-progress”. Any info might change.
Knights Province (KP) is a work title for the project. KP is intended to be an old-school RTS game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, KP planned to emphasize on “strategy” component. Slower-paced gameplay, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.
Knights Province is developed in Delphi (Object Pascal) from scratch. Graphics is written against OpenGL ES2.0 specs. Main target platform is desktop Windows. Yet untested, but should also work fine with Wine on Linux and MacOS platforms. The code is compatible and runs on Android as well, although GUI and controls are not properly rigged. Multiplayer will be using Overbyte ICS. Sound effects are OpenAL.
The games engine was written from scratch by Krom and Lewin in our free time with help from other people (including invaluable Alex’s help on the projects backbone design). For the moment KP team consists mainly of Krom. We also employ freelancers for some jobs.