Author Archives: Krom

Selective terrain painting

Implemented another “must-have” feature in Map Editor: painting of terrain surfaces into allowed areas (ground, water, mountains). The screen shows how Sand brush was applied to “ground-only” area – notice how water and mountains remained intact, while terrain surface changed.

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

Profiling CPU

Fixed a couple of bugs today, as usual. Did some GUI tweaks. And also implemented stacked CPU profiler. This is a nice way of seeing where CPU time gets spent. Profiling 8-players skirmish mission. Most of the CPU time is … Continue reading →

Posted in Live progress, Sidenotes | 5 Comments

Another bunch of work

Fixed another couple of bugs revealed during automated testing. Been redoing flat buttons: They are still far from perfect. Next step will be to change grey menu backgrounds into something stone/leather/plaster-like. Probably darker shade. Changed new Map Editor terrains selection … Continue reading →

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

Today’s work

Fixed a couple of nasty bugs tonight: Delivery task got corrupt when destination was destroyed and Serf was looking for a new destination. (yes, Serfs don’t throw away wares now, they will try to find a new demand) Blanks were not … Continue reading →

Posted in Live progress, Sidenotes | 1 Comment

What’s new with Knights Province since last newspost?

What’s new with Knights Province since last newspost? New unit training is mostly done. Rigged a new automatic test to help catch save/load bugs. Two bugs found almost immediately! Fixed a crash when corrupt savegame was parsed. Found a flaw in … Continue reading →

Posted in Live progress, Sidenotes | 1 Comment

New unit training mechanics for Alpha 8

I’ve almost rigged new unit training mechanics in Knights Province this weekend! Cottages will generate new unit type over time called, (for lack of better title) – Blank. Training citizen in School costs 1 Blank unit (no gold required yet?). … Continue reading →

Posted in Ideas, Live progress | 24 Comments

New map terrain

Finally decided to implement default terrain selection in new map menu. Table on the right will show all available terrain surfaces. There are 2 issues remaining to solve: Menu does not have terrain textures loaded, so there’s nothing to show … Continue reading →

Posted in Live progress | 5 Comments

Whats new with Knights Province?

It has been 2 months since last progress report. Hopefully new post will come up much sooner than in April =) Most importantly – development goes on! I’m still finding time every few days to work on the game, write … Continue reading →

Posted in Live progress | 4 Comments

Improved undo/redo menu

Undo/Redo menu got its own mini-form now, so now you can see what undo steps are available and what did they include, also you can see redo steps in the same way:

Posted in Live progress, Screenshots | 5 Comments

Lasso tools for MapEd

Knights Province needs more content, including more maps. Mapmaking takes a lot of time which is spent on repetitive tasks. Mountains, forests, stone fields and such. There is a new tool now for these tasks – lasso selection with an … Continue reading →

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