Follow Us!
Donate
Search the site
-
Recent Posts
Recent Comments
- Kirsof on Knights Province Alpha 13 release with Multiplayer!
- The_Crow_ on Knights Province Alpha 13 release with Multiplayer!
- Krom on Closed testing for multiplayer starts now
- from steven -Gameplay Ideas Inspired by Knights and Merchants on About
- steven Corput on Closed testing for multiplayer starts now
Author Archives: Krom
Thoughts aloud on storage
Why do we ever need storages? Every extra resource spending its time in storage is just dead weight. Even worse, every time resource gets brought to and then taken from storage costs extra time and needs some unit to perform. … Continue reading
Posted in Ideas
5 Comments
New perspective
Implementing house rotation and viewing game from new perspective:
Posted in Live progress, Screenshots, Sidenotes, Uncategorized
10 Comments
Alpha 7.1 update
Alpha 7.1 has been updated. I have got a lot of crashreports with error in “TFormViewport.UpdateUI” function. They were caused by accessing freed memory. This update fixes it. New version is Alpha 7.1 r4421 Download links remained the same:
Posted in Downloads
6 Comments
Alpha 7.1
Alpha 7.1 features a dozen of bugfixes and improvements (updated to r4382). Download links: Full list of changes below:
Posted in Downloads, News
29 Comments
Alpha 7 bugs
So far Alpha 7 works out quite well. Collected only half a dozen of crashreports, mostly related to GPU drivers. There are couple of recurring bugreports that I would like to address:
Posted in Feedback, Sidenotes
12 Comments
Alpha 7 is here!
Alpha 7 is finally ready! It took a long time, but the list of improvements is also long: Improved Win/Defeat graphics Reworked terrain to allow for textures 21 new terrain textures Terrain surfaces painting with weights in MapEd Improved and … Continue reading
Posted in Downloads, News
12 Comments
Today’s improvements
Today was a productive day for small fixups: Lots of renaming and refactoring in code Fixed falling tree sound played behind fog of war Added dev button to save running game into a mission (map + dat files) Made fog … Continue reading
Posted in Live progress
7 Comments
Note on Knights Province animations and how they got better last week
Knights Province needs a lot of animations. They are essential to making the games’ world feel alive. Here’s how they work and how they just got better. Animations start with a skeleton rig. Rig is a description of how character … Continue reading
Posted in How things work
6 Comments
r4186 – Interpolating animations and refactoring AI
Smoothed house and unit animations. Where they were sampled at 30fps and nearest frame was picked to render, now the render shows interpolation result between two frames (article will follow later). Did a lot of work on refactoring old code, … Continue reading
Posted in Live progress
2 Comments
GUI improvements for upcoming Alpha 7
Added soft shadows around game panels. Also made panels to come to front and overlap other panels when clicked:
Posted in Live progress, Sidenotes
6 Comments