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- Krom on Knights Province Alpha 13.1 is out!
- Winter on Knights Province Alpha 13.1 is out!
- Kirsof on Knights Province Alpha 13 release with Multiplayer!
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Author Archives: Krom
Alpha 8 is ready!
Alpha 8 is ready! Â Change list is quite big: Gameplay mechanics: Rigged Cottages to spawn Blank units Units get trained from Blanks now Wool/Cloth/Recruits removed Warriors take small time to train now Units can be stacked in training queues … Continue reading
Posted in Downloads, News
16 Comments
A dozen of ways to loose a unit
I’ve been categorizing and refactoring unit deaths in the game. Made this comment block in the code. Might be interesting for you to see it too: // Killing of a unit is done in 4 big steps // 1. KillUnit … Continue reading
Posted in How things work, Sidenotes
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Skirmish equalization improved
I had some doubts about how to handle “Skirmish” setup in MapEditor. Cos there are plenty of ways for Skirmish maps to be made made “unfair” (placement of resources, dynamic script, etc..). So I thought that maybe the MapEd should … Continue reading
Posted in Live progress
5 Comments
Terrain Triggers – another feature into Alpha 8
There’s one more feature I want to include into Alpha 8 – terrain triggers. Terrain triggers are special zones placed in MapEd, that trigger dynamic script events when a unit enters into the zone. This is very helpfull for story … Continue reading
Posted in Ideas, Live progress, Sidenotes
13 Comments
Faking horses
Alpha 8 is mostly ready. I’d guess it will take another week or two before it’s released. Now I’m looking into making some final touches to it. For example until there are proper designs and models for mounted units – … Continue reading
Posted in Live progress, Screenshots
17 Comments
All notifications together
Made these notifications and updated the games’ code to show them in appropriate situations:
Posted in Live progress, Sidenotes
5 Comments
House notifications icons
After watching second part of Knights Province play (https://www.youtube.com/watch?v=33tjOSoJfNQ) I’ve decided to look into house notifications. As of Alpha 7.1, they indicate when a house if missing a worker, or a connecting road (these are 2 very popular situations for … Continue reading
Posted in Ideas, Live progress, Screenshots
10 Comments
GUI improvements
The game’s GUI just got nicer with new “fade in” and “fade out” animations. They are short and subtle, but make the menu hints appear much nicer. Fort and Barracks UI got improved and now looks alike School’s: I also … Continue reading
Posted in Live progress, Sidenotes
2 Comments
Wip on pop-up messages
Working on adding pop-up messages. Much needed in Town Toturial 🙂 Early screenshot:
Posted in Live progress, Screenshots, Sidenotes
6 Comments
Building materials to building sites
I was wondering, why Serfs would have to wait for the house area to be flattened before bringing any building materials to it? Surely they can do that as soon as Builder arrives at the site.
Posted in Sidenotes
7 Comments