Author Archives: Krom

2001 Commits

Small anniversary for the Knights Province repository – 2001 commits! Took me less than 2 years to make, which is quite fast. 2001 commit is nothing spectacular though: Updated test map goals (bring 5 cider and 5 fish to the … Continue reading →

Posted in Live progress, Sidenotes, Uncategorized | 3 Comments

Another video showing off stone deposits placement and mining

Sunday is a great day – here’s another video showing off stone deposits placement and mining: As always – comments and critics are welcome!

Posted in How things work, Video | 9 Comments

Trying out video recording

This is the first Knights Province video and it is about one neat Map Editor feature called Map Resize.

Posted in How things work, Video | 2 Comments

How many languages there will be when Knights Province is finished?

This has been asked several times now and the answer is a bit too lengthy for the FAQ page (though I can link from it). So let’s unroll that question! Firstly, “finished” is a vague term when it comes to … Continue reading →

Posted in Sidenotes | 7 Comments

Live progress #38 – Catching up with LP

“Live Progress” posts were meant to come out every 1-2 weeks. Progress is slower these weeks because of real-life changes I’m going through, so now I’m trying to catch up with the schedule. To the facts! I’ve been refactoring menus … Continue reading →

Posted in Live progress | 14 Comments

Alpha plans

As planned and mentioned before – Alpha is due to be released early this summer. Hopefully around June or so (however schedule tends to slip). Let’s talk about it. Alpha version of the product is like a proof of concept … Continue reading →

Posted in Feedback, News | 19 Comments

Live progress #37 – School GUI

Working on the school GUI: Revised unit icons once again Added 3 more unit icons A new tooltip element that pops up on mouse over. Intended for detailed unit description in the school gui Rows in description are fake ones, … Continue reading →

Posted in Live progress | 12 Comments

Live Progress #36 – 3D models in GUI

Made 3D models to render as GUI elements – this feature is much required for MapEd map objects palette. Crude so far, but working:

Posted in Live progress | 6 Comments

Strange Attractor

Developing an RTS game is not only the code and art. Game design is a big thing too. I’m subscribed to a lot of newsfeeds from many game related sites and blogs. RTS games are quite rare today. Reading I … Continue reading →

Posted in Ideas | 17 Comments

Live Progress #35 – Unit icons

Another day and another small advancement. Today I felt like doing some drawing. Did a bunch of on unit icons to be used in statistics, house info and map editor menus: As you can see before that it was quite … Continue reading →

Posted in Artwork, Live progress | 21 Comments