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Author Archives: Krom
2001 Commits
Small anniversary for the Knights Province repository – 2001 commits! Took me less than 2 years to make, which is quite fast. 2001 commit is nothing spectacular though: Updated test map goals (bring 5 cider and 5 fish to the … Continue reading
Posted in Live progress, Sidenotes, Uncategorized
3 Comments
Another video showing off stone deposits placement and mining
Sunday is a great day – here’s another video showing off stone deposits placement and mining: As always – comments and critics are welcome!
Posted in How things work, Video
9 Comments
Trying out video recording
This is the first Knights Province video and it is about one neat Map Editor feature called Map Resize.
Posted in How things work, Video
2 Comments
How many languages there will be when Knights Province is finished?
This has been asked several times now and the answer is a bit too lengthy for the FAQ page (though I can link from it). So let’s unroll that question! Firstly, “finished” is a vague term when it comes to … Continue reading
Posted in Sidenotes
7 Comments
Live progress #38 – Catching up with LP
“Live Progress” posts were meant to come out every 1-2 weeks. Progress is slower these weeks because of real-life changes I’m going through, so now I’m trying to catch up with the schedule. To the facts! I’ve been refactoring menus … Continue reading
Posted in Live progress
14 Comments
Alpha plans
As planned and mentioned before – Alpha is due to be released early this summer. Hopefully around June or so (however schedule tends to slip). Let’s talk about it. Alpha version of the product is like a proof of concept … Continue reading
Posted in Feedback, News
19 Comments
Live progress #37 – School GUI
Working on the school GUI: Revised unit icons once again Added 3 more unit icons A new tooltip element that pops up on mouse over. Intended for detailed unit description in the school gui Rows in description are fake ones, … Continue reading
Posted in Live progress
12 Comments
Live Progress #36 – 3D models in GUI
Made 3D models to render as GUI elements – this feature is much required for MapEd map objects palette. Crude so far, but working:
Posted in Live progress
6 Comments
Strange Attractor
Developing an RTS game is not only the code and art. Game design is a big thing too. I’m subscribed to a lot of newsfeeds from many game related sites and blogs. RTS games are quite rare today. Reading I … Continue reading
Posted in Ideas
17 Comments
Live Progress #35 – Unit icons
Another day and another small advancement. Today I felt like doing some drawing. Did a bunch of on unit icons to be used in statistics, house info and map editor menus: As you can see before that it was quite … Continue reading
Posted in Artwork, Live progress
21 Comments