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Category Archives: Artwork
Serf army gets more equipment
Had an inspiration for 3D modelling. Only a few ware models are missing now
Posted in Artwork, Screenshots, Sidenotes, Tools 2 Comments
Substance Designer purchase
Thanks to monthly support from my patrons on Patreon I was able to purchase Substance Designer! SD is a tool for procedural texture generation. Those nice shingles, wooden beams, plaster and whitewashed walls, grass and lava. Guess what, instead of … Continue reading
Posted in Artwork, How things work, Screenshots, Tools 4 Comments
Knights Province has got an updated logo
Preparing to Alpha 11 release, the game has got an updated logo
Warriors got icons
Spent today’s morning making missing icons for warriors: Citizen icons got tweaked a bit too. Shoulders got wider and pose became bit more self-confident.
Posted in Artwork, Live progress 2 Comments
Live Progress #35 – Unit icons
Another day and another small advancement. Today I felt like doing some drawing. Did a bunch of on unit icons to be used in statistics, house info and map editor menus: As you can see before that it was quite impossible … Continue reading
Posted in Artwork, Live progress 21 Comments
These are sketches of Knights Province houses. This sheet is composed of many (but not all) wip houses. Many houses are still missing. You may note that several houses are made by different artists, even more, some are duplicate because the … Continue reading
Posted in Artwork, Live progress 17 Comments
Was fooling around the other weekend and over-painted this jolly Baker:
Posted in Artwork, Sidenotes 5 Comments
Fishermans house sketch
This is a new fishermans house sketch. Fishermans house has a few key elements. Firstly there’s a beloved boat, with which fisherman just can not part. Maybe an oar will appear next to it. The house itself is built on piles, … Continue reading
Posted in Artwork 6 Comments
I did not show you the Tavern art yet, right?
Posted in Artwork, Live progress 6 Comments
For the last 2 months I’m completely occupied with RecastNavigation – porting and bugfixing, with addition of rigging now, which goes slowly .. very slowly. On the brighter side – here’s a little glimpse of whats going on behind the … Continue reading
Posted in Artwork, Sidenotes 9 Comments