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Author Archives: Krom
Live Progress #34 – House animations
Been working on several things this week: refactoring maps scanner to allow to delete maps from the main menu. With the amount of test maps and builds, they quickly get outdated and need to be cleaned up once every while; … Continue reading
Posted in Live progress
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Knights Province new home
Thanks to help from Lewin and Tom, Knights Province has a new home at: www.knightsprovince.com Along with that KP also got an official e-mail address: contact@knightsprovince.com Update your bookmarks 😉
Posted in News, Site
3 Comments
FAQ expansion
Thanks Anon for asking, I have expanded the FAQ page with more questions and answers! What kind of license this project will have, will it be open-source? What systems do you plan to release KP on? When is it going … Continue reading
Posted in Sidenotes, Site
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Houses sketches
These are sketches of Knights Province houses. This sheet is composed of many (but not all) wip houses. Many houses are still missing. You may note that several houses are made by different artists, even more, some are duplicate because … Continue reading
Posted in Artwork, Live progress
17 Comments
Contributing
There is a new page on the site – Contributing. It explains what needs to be done before contributing to the project and lists kinds of contributions that the Knights Province needs.
Posted in News, Sidenotes
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Recap
This is a special post to recap what has been going on for the past 1,5 years. Media library: Artwork Development Screenshots A list of most notable posts since Knights Province devblog was started in late 2013. Many answers can … Continue reading
Posted in Early plans, News
3 Comments
Tweaking Recast Navigation
Recast Navigation is working better and better. It’s still far from being a replacement to our old and trustworthy Tiled, but major porting and rigging problems seem to be resolved now. What remains are inherent RN issues, one of which … Continue reading
Posted in How things work, Live progress, Sidenotes
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Sidenote sketch
Did this sketch while explaining over Google Hangouts to Jery how in-game cursor areas work:
Posted in Sidenotes
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Fooling around
Was fooling around the other weekend and over-painted this jolly Baker:
Posted in Artwork, Sidenotes
5 Comments
Cleaning up
Having hard time concentrating on a complex problem of navigation, so my mind starts to wander around getting up to speed to deal with that by doing minor bits and pieces. Right now – cleaning up the code: removing unused … Continue reading
Posted in Sidenotes
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