Category Archives: News

Alpha 6.3 bugfixes

Thank you for reporting bugs! Following bugs have been fixed: Crash on startup caused by terrain shaders (“const vec2 poissonDisk[16] = vec2[](“) Fixed Cidermakers and Brewery offsets Crash on ending missions with captured wagons Sorting SP maps by title and … Continue reading

Posted in Downloads, News | 18 Comments

Alpha 6.2 bugfixes

List of bugfixes in Alpha 6.2: Crash when placing Fishermans near right/bottom edge of the map Crash when entering selected wagon into Camp Selecting Wagon in MapEd caused a crash Builders won’t repair damaged houses Fighting Back mission victory condition … Continue reading

Posted in Downloads, News | 10 Comments

Alpha 6 is out – shadows and skirmish!

I’m happy to announce that Alpha 6 is out! Alpha 6 features improvements both in graphics and gameplay. Along with usual expansion of graphics content, the game has got quality improvement – dynamic shadows. Gameplay got improved with introduction of skirmish … Continue reading

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Alpha 5

Alpha 5 is ready! New features: Campfires – provide allied troops with food. Any group standing within campfire area of effect does not get hungry. This is helpful for small groups of enemies placed on map to guard passages and … Continue reading

Posted in Downloads, News | 13 Comments

Summing up 2015

2015 is near its end. This year was quite busy for Knights Province and its creator (me). Gains include: Public Alpha release! (in fact 4 major public alphas!) Thousands of downloads and gameplays New game mechanics (wagons, campfires, objectives) Lots of … Continue reading

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Alpha 4

I positively hate writing news posts. It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a … Continue reading

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Heads up on progress

RecastNavigation port did not work out as well as I expected. Area costs do not always work, agents get stuck, paths are sub-optimal. Now working on writing my own Caster Navigation (see the anagram 😉 ) following Recast steps with … Continue reading

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Alpha 3. Wagons!

Alpha 3 is here and it has something new! There are many ideas for the Knights Province that revolve around the checkpoints (CP) on the map. Perhaps I should explain what CPs are first. CPs are points on the map … Continue reading

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Alpha 2 featuring smooth fog of war

The main feature of this release is smooth real-time fog of war (FOW). Unlike previous version, this FOW is computed on GPU and is updated every frame, syncing back to the games logic every now and then. You can clearly … Continue reading

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Yet another Alpha 1 update

Alpha 1 receives yet another update. The biggest change (apart from many bugfixes) is temp display of unit types icons: Once again larger portion of changes is dedicated to bugfixes. Here’s the list: + Units are not visible along right/bottom … Continue reading

Posted in Downloads, Live progress, News | 23 Comments