Category Archives: Live progress

Faking horses

Alpha 8 is mostly ready. I’d guess it will take another week or two before it’s released. Now I’m looking into making some final touches to it. For example until there are proper designs and models for mounted units – … Continue reading

Posted in Live progress, Screenshots | 17 Comments

All notifications together

Made these notifications and updated the games’ code to show them in appropriate situations:

Posted in Live progress, Sidenotes | 5 Comments

House notifications icons

After watching second part of Knights Province play (https://www.youtube.com/watch?v=33tjOSoJfNQ) I’ve decided to look into house notifications. As of Alpha 7.1, they indicate when a house if missing a worker, or a connecting road (these are 2 very popular situations for … Continue reading

Posted in Ideas, Live progress, Screenshots | 10 Comments

GUI improvements

The game’s GUI just got nicer with new “fade in” and “fade out” animations. They are short and subtle, but make the menu hints appear much nicer. Fort and Barracks UI got improved and now looks alike School’s: I also … Continue reading

Posted in Live progress, Sidenotes | 2 Comments

Wip on pop-up messages

Working on adding pop-up messages. Much needed in Town Toturial 🙂 Early screenshot:

Posted in Live progress, Screenshots, Sidenotes | 6 Comments

Selective terrain painting

Implemented another “must-have” feature in Map Editor: painting of terrain surfaces into allowed areas (ground, water, mountains). The screen shows how Sand brush was applied to “ground-only” area – notice how water and mountains remained intact, while terrain surface changed.

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

Profiling CPU

Fixed a couple of bugs today, as usual. Did some GUI tweaks. And also implemented stacked CPU profiler. This is a nice way of seeing where CPU time gets spent. Profiling 8-players skirmish mission. Most of the CPU time is … Continue reading

Posted in Live progress, Sidenotes | 5 Comments

Another bunch of work

Fixed another couple of bugs revealed during automated testing. Been redoing flat buttons: They are still far from perfect. Next step will be to change grey menu backgrounds into something stone/leather/plaster-like. Probably darker shade. Changed new Map Editor terrains selection … Continue reading

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

Today’s work

Fixed a couple of nasty bugs tonight: Delivery task got corrupt when destination was destroyed and Serf was looking for a new destination. (yes, Serfs don’t throw away wares now, they will try to find a new demand) Blanks were not … Continue reading

Posted in Live progress, Sidenotes | 1 Comment

What’s new with Knights Province since last newspost?

What’s new with Knights Province since last newspost? New unit training is mostly done. Rigged a new automatic test to help catch save/load bugs. Two bugs found almost immediately! Fixed a crash when corrupt savegame was parsed. Found a flaw in … Continue reading

Posted in Live progress, Sidenotes | 1 Comment