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- Kirsof on Knights Province Alpha 13 release with Multiplayer!
- The_Crow_ on Knights Province Alpha 13 release with Multiplayer!
- Krom on Closed testing for multiplayer starts now
- from steven -Gameplay Ideas Inspired by Knights and Merchants on About
- steven Corput on Closed testing for multiplayer starts now
Author Archives: Krom
Terrain Triggers – another feature into Alpha 8
There’s one more feature I want to include into Alpha 8 – terrain triggers. Terrain triggers are special zones placed in MapEd, that trigger dynamic script events when a unit enters into the zone. This is very helpfull for story … Continue reading
Posted in Ideas, Live progress, Sidenotes
13 Comments
Faking horses
Alpha 8 is mostly ready. I’d guess it will take another week or two before it’s released. Now I’m looking into making some final touches to it. For example until there are proper designs and models for mounted units – … Continue reading
Posted in Live progress, Screenshots
17 Comments
All notifications together
Made these notifications and updated the games’ code to show them in appropriate situations:
Posted in Live progress, Sidenotes
5 Comments
House notifications icons
After watching second part of Knights Province play (https://www.youtube.com/watch?v=33tjOSoJfNQ) I’ve decided to look into house notifications. As of Alpha 7.1, they indicate when a house if missing a worker, or a connecting road (these are 2 very popular situations for … Continue reading
Posted in Ideas, Live progress, Screenshots
10 Comments
GUI improvements
The game’s GUI just got nicer with new “fade in” and “fade out” animations. They are short and subtle, but make the menu hints appear much nicer. Fort and Barracks UI got improved and now looks alike School’s: I also … Continue reading
Posted in Live progress, Sidenotes
2 Comments
Wip on pop-up messages
Working on adding pop-up messages. Much needed in Town Toturial 🙂 Early screenshot:
Posted in Live progress, Screenshots, Sidenotes
6 Comments
Building materials to building sites
I was wondering, why Serfs would have to wait for the house area to be flattened before bringing any building materials to it? Surely they can do that as soon as Builder arrives at the site.
Posted in Sidenotes
7 Comments
Selective terrain painting
Implemented another “must-have” feature in Map Editor: painting of terrain surfaces into allowed areas (ground, water, mountains). The screen shows how Sand brush was applied to “ground-only” area – notice how water and mountains remained intact, while terrain surface changed.
Posted in Live progress, Screenshots, Sidenotes
3 Comments
Profiling CPU
Fixed a couple of bugs today, as usual. Did some GUI tweaks. And also implemented stacked CPU profiler. This is a nice way of seeing where CPU time gets spent. Profiling 8-players skirmish mission. Most of the CPU time is … Continue reading
Posted in Live progress, Sidenotes
5 Comments
Another bunch of work
Fixed another couple of bugs revealed during automated testing. Been redoing flat buttons: They are still far from perfect. Next step will be to change grey menu backgrounds into something stone/leather/plaster-like. Probably darker shade. Changed new Map Editor terrains selection … Continue reading
Posted in Live progress, Screenshots, Sidenotes
3 Comments