Alpha 12 second patch is online

List of changes and fixes:

  • Complete new campaign by Kinghts Dzapan – “The True King of D” (12 missions)
  • New tactics map “Azincourt” by Dolbi
  • Fixed woodcutters equipment when he’s going to set up and collect coalpile
  • Fixed coalpile setup time
  • Fixed sheep feeding time
  • Disabled goals editing for skirmish missions in MapEd
  • Fixed workers appearing idle in their homes when killed outside
  • Fixed the reset of save filename in Menu>Save on saves list update (due to slow scan)
  • Removed “Disable music” checkbox
  • Split SFX into 5 distinct categories each with its own volume control
  • Reduced production time for iron armor to match other warfare
  • Added animations for breeder walking with sheepling and grain in hands
  • Added sheep spawning animation
  • Added exact ware count into the hint when the count is more than 1000
  • Improved several house and fences descriptions and hints
  • Added explanatory hint to distribution of wares form
  • Fixed rendering of dark and black areas looking too greyish
  • Removed peasants from game results statistics (as they are not indicative of players progress)
  • Fixed game lagging on warriors trying to attack a house from unreachable tiles around it
  • Fixed and refactored AI army train limits for Story AIs
  • Disabled placement of coalpiles on some decals
  • Fixed lags on editing water surfaces in MapEd if the map had more than a couple of waterfalls
  • Fixed duck sounds playing at full volume regardless of position in game world
  • Added Weak AI that will not attack enemies
  • Fixed AI not incorrectly estimating iron and gold availability in barren mountains
  • Fixed render of trees on the East and South map edges
  • Fixed render of overlays on terrain along the East and South map edges
  • Added option to edit mission author and description right from the MapEd
  • Fixed flow of water on to newly lowered terrain in MapEd

Knights Province Alpha 12 (installer)
Knights Province Alpha 12 (7z package)

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One Response to Alpha 12 second patch is online

  1. TCTS Studios says:

    somethin’ tells us that the full release of this game wouldn’t happen until 6 months later

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