Follow Us!
Donate
Search the site
-
Recent Posts
Recent Comments
- autumn rain on Knights Province Alpha 13 starts its wip journey!
- TCTS Studios on Knights Province Alpha 13 starts its wip journey!
- Boris on Knights Province Alpha 13 starts its wip journey!
- Krom on Knights Province Alpha 12 release (and 10 year anniversary!)
- Haytham Mostafa on Knights Province Alpha 12 release (and 10 year anniversary!)
Author Archives: Krom
New Knights Province server
As shown in a previous blog post, KP development suite has a great automation tool – Runner / Stadium which can crunch simulations of hundreds of games with AI players in a matter of hours. Such automation is good not … Continue reading
Posted in Hardware, Tools
2 Comments
How does one fix AI starvation?
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and early collapse of their town economy due to that. Let’s look into what it takes to … Continue reading
Posted in How things work, Live progress, Tools
5 Comments
Serf army gets more equipment
Had an inspiration for 3D modelling. Only a few ware models are missing now
Posted in Artwork, Screenshots, Sidenotes, Tools
2 Comments
Starting Alpha 12 wip cycle
It’s been a long time since Alpha 11, but at last, Alpha 12 is entering its public Wip cycle! Starting from today, you can find a link to fresh Alpha 12 wip build on Discord. Long story short – lots … Continue reading
Posted in News
17 Comments
HUD redesign – work in progress
So I’ve been working on the Knights Province HUD redesign lately. It is a two-fold endeavor – design and programming. Here’s how it goes: Some terminology first – typically, HUD is a short for the Heads-Up Display – GUI elements … Continue reading
Posted in Live progress
15 Comments
Short 2020 overview
2020 is nearing its end. Thank you everyone for following the project! What about code? What about gameplay? Happy New 2021 Year! Let’s hope it will be a much better one! 🙂
Posted in News
3 Comments
Alpha 11.3 update
Here’s a third minor update with a bunch of bugfixes and small improvements: Fixed a crash when ordering to attack an already demolished house under FOW Minor naming changes (lance > pike, pike > halberd, house > building) Smooth scrolling … Continue reading
Posted in Downloads
16 Comments
Alpha 11.2 update
Here’s a second minor update with lots of bugfixes and small improvements: Fixed stone stockpile placement after house get demolished Fixed error on loading a savegame with a dead group assigned onto a quick-select (Ctrl+0..9) Fixed a couple of minor … Continue reading
Posted in Downloads, News
6 Comments
New maps
Alpha 11.1 was released just recently, yet it already has 4 new maps for download (https://discord.gg/3fsaFAj) and a mapmaking tutorial by Wychor:
Posted in News, Video
7 Comments
Alpha 11.1 update
Following initial release, here’s a minor update with several fixes and improvements: Fixed bug with hotkeys assignment when Ctrl key was pressed and released before assigning a key with another Ctrl key Ported the rest of FXAA 3.11 implementation (better … Continue reading
Posted in Downloads, News, Uncategorized
4 Comments