Author Archives: Krom

Dungeon missions test

Today I got curious about what would it take to make some dungeon missions in the game. Here are the results:

Posted in Ideas, Screenshots | 5 Comments

Knights Tavern news

Knights Province Alpha 11 is going to be ready soon and it’s time to talk about one more unique feature that it is going to have: Knights Tavern! Knights Tavern (KT for short) is a codename for the accounts server … Continue reading

Posted in News | 2 Comments

Knights Province has got an updated logo

Preparing to Alpha 11 release, the game has got an updated logo

Posted in Artwork, News | 1 Comment

How to access developers menu in the game

Pressing F11 once will show the menu on top and the status bar below. Pressing F11 second time will open a right-side panel with more developers controls. Pressing F11 again will hide the menus. For gameplay convenience cheatcodes work only … Continue reading

Posted in Sidenotes | 1 Comment

Let’s have some fences!

Fences have been long on the game’s todo list. Being a really neat feature described by a single word, it comes with a lot of problems to solve. How does one approaches a feature like that? First the “wants” had … Continue reading

Posted in Live progress | 7 Comments

Campaign improvements

Campaign menu is one of the menus that received the least attention during Alpha development so far. Why is that? Well, it’s not as important as the main game or map editor – it’s rarely used and serves a small … Continue reading

Posted in News | 2 Comments

Cinematic controls at play

Playthrough of a Town Tutorial mission with new cinematics effects: Video and Tutorial mission are both made by Thimo – thanks to him!

Posted in Video | 4 Comments

Cinematic controls

Cinematic controls are being added to the Knights Province. These are commands that allow to block the player input, do the fade out to black, move the camera and change its setup, fade in from black at new location and … Continue reading

Posted in Live progress, News | 2 Comments

New things in recent Alpha 11 wip builds

Alpha 11 is still in works, but I wanted to share a couple of new interesting things about it. Firstly, there is a new map made by Klassix that takes advantage of new game features and dynamic script commands. Namely … Continue reading

Posted in Live progress, News, Sidenotes | 2 Comments

Knights Province got a Steam page

I’m really excited to have Knights Province Steam page registered!  It took a while, but finally it’s there. So far only a page. There’s no known release date and no “Early Access” there yet (you know where it is ;-)). … Continue reading

Posted in News | 1 Comment