Author Archives: Krom

New Knights Province server

As shown in a previous blog post, KP development suite has a great automation tool – Runner / Stadium which can crunch simulations of hundreds of games with AI players in a matter of hours. Such automation is good not … Continue reading

Posted in Hardware, Tools | 2 Comments

How does one fix AI starvation?

Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and early collapse of their town economy due to that. Let’s look into what it takes to … Continue reading

Posted in How things work, Live progress, Tools | 5 Comments

Serf army gets more equipment

Had an inspiration for 3D modelling. Only a few ware models are missing now

Posted in Artwork, Screenshots, Sidenotes, Tools | 2 Comments

Starting Alpha 12 wip cycle

It’s been a long time since Alpha 11, but at last, Alpha 12 is entering its public Wip cycle! Starting from today, you can find a link to fresh Alpha 12 wip build on Discord. Long story short – lots … Continue reading

Posted in News | 17 Comments

HUD redesign – work in progress

So I’ve been working on the Knights Province HUD redesign lately. It is a two-fold endeavor – design and programming. Here’s how it goes: Some terminology first – typically, HUD is a short for the Heads-Up Display – GUI elements … Continue reading

Posted in Live progress | 15 Comments

Short 2020 overview

2020 is nearing its end. Thank you everyone for following the project! What about code? What about gameplay? Happy New 2021 Year! Let’s hope it will be a much better one! 🙂

Posted in News | 3 Comments

Alpha 11.3 update

Here’s a third minor update with a bunch of bugfixes and small improvements: Fixed a crash when ordering to attack an already demolished house under FOW Minor naming changes (lance > pike, pike > halberd, house > building) Smooth scrolling … Continue reading

Posted in Downloads | 16 Comments

Alpha 11.2 update

Here’s a second minor update with lots of bugfixes and small improvements: Fixed stone stockpile placement after house get demolished Fixed error on loading a savegame with a dead group assigned onto a quick-select (Ctrl+0..9) Fixed a couple of minor … Continue reading

Posted in Downloads, News | 6 Comments

New maps

Alpha 11.1 was released just recently, yet it already has 4 new maps for download (https://discord.gg/3fsaFAj) and a mapmaking tutorial by Wychor:

Posted in News, Video | 7 Comments

Alpha 11.1 update

Following initial release, here’s a minor update with several fixes and improvements: Fixed bug with hotkeys assignment when Ctrl key was pressed and released before assigning a key with another Ctrl key Ported the rest of FXAA 3.11 implementation (better … Continue reading

Posted in Downloads, News, Uncategorized | 4 Comments