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Author Archives: Krom
HUD redesign – work in progress
So I’ve been working on the Knights Province HUD redesign lately. It is a two-fold endeavor – design and programming. Here’s how it goes: Some terminology first – typically, HUD is a short for the Heads-Up Display – GUI elements … Continue reading
Posted in Live progress
15 Comments
Short 2020 overview
2020 is nearing its end. Thank you everyone for following the project! What about code? What about gameplay? Happy New 2021 Year! Let’s hope it will be a much better one! 🙂
Posted in News
3 Comments
Alpha 11.3 update
Here’s a third minor update with a bunch of bugfixes and small improvements: Fixed a crash when ordering to attack an already demolished house under FOW Minor naming changes (lance > pike, pike > halberd, house > building) Smooth scrolling … Continue reading
Posted in Downloads
16 Comments
Alpha 11.2 update
Here’s a second minor update with lots of bugfixes and small improvements: Fixed stone stockpile placement after house get demolished Fixed error on loading a savegame with a dead group assigned onto a quick-select (Ctrl+0..9) Fixed a couple of minor … Continue reading
Posted in Downloads, News
6 Comments
New maps
Alpha 11.1 was released just recently, yet it already has 4 new maps for download (https://discord.gg/3fsaFAj) and a mapmaking tutorial by Wychor:
Posted in News, Video
7 Comments
Alpha 11.1 update
Following initial release, here’s a minor update with several fixes and improvements: Fixed bug with hotkeys assignment when Ctrl key was pressed and released before assigning a key with another Ctrl key Ported the rest of FXAA 3.11 implementation (better … Continue reading
Posted in Downloads, News, Uncategorized
4 Comments
Alpha 11 is here!
It is the most worked-on version of the Knights Province yet (except for Alpha 1, of course). Last release was 7255 and this one is 9043. Almost 1750 bits of changes and improvements went into it. Main features of the … Continue reading
Substance Designer purchase
Thanks to monthly support from my patrons on Patreon I was able to purchase Substance Designer! SD is a tool for procedural texture generation. Those nice shingles, wooden beams, plaster and whitewashed walls, grass and lava. Guess what, instead of … Continue reading
Posted in Artwork, How things work, Screenshots, Tools
4 Comments
Player scores
Knights Province has got one more neat feature provided by the Knights Tavern – Player Scores!Now you can compare your single-player skills with other players. Scores are calculated by the following formula: Each mission has a ranking mode (min time, … Continue reading
Posted in Sidenotes
2 Comments
Players list
Alpha 11 release is coming soon and I’m not adding any big changes to the game to not cause any new bugs. I’m getting less and less crashreports, which is a good sign of version becoming stable. To keep myself … Continue reading
Posted in Live progress, Sidenotes
4 Comments