Category Archives: Screenshots

Another bunch of work

Fixed another couple of bugs revealed during automated testing. Been redoing flat buttons: They are still far from perfect. Next step will be to change grey menu backgrounds into something stone/leather/plaster-like. Probably darker shade. Changed new Map Editor terrains selection from buttons … Continue reading

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

Improved undo/redo menu

Undo/Redo menu got its own mini-form now, so now you can see what undo steps are available and what did they include, also you can see redo steps in the same way:

Posted in Live progress, Screenshots | 5 Comments

Lasso tools for MapEd

Knights Province needs more content, including more maps. Mapmaking takes a lot of time which is spent on repetitive tasks. Mountains, forests, stone fields and such. There is a new tool now for these tasks – lasso selection with an … Continue reading

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Stockpiles

Serfs will collect wares from Stockpiles in Alpha 8:

Posted in Live progress, Screenshots, Sidenotes | 5 Comments

Implementing stockpiles

Implementing stockpiles into the game:

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

New perspective

Implementing house rotation and viewing game from new perspective:

Posted in Live progress, Screenshots, Sidenotes, Uncategorized | 10 Comments

Reworking fighting mechanics

This week I was working on new fighting mechanics for Knights Province. I want fights to be a little less random. Hence units will have a lot of hitpoints and proper damage range. Should these numbers show to a player? … Continue reading

Posted in Ideas, Live progress, Screenshots | 21 Comments

Wallside texture

This weekend I spent at one of my favorite activities, which I turn to very rarely – painting textures. Here is wallside texture – at ~70% done. I’m painting in Photoshop at x4 scale and then resize the image to actual size. … Continue reading

Posted in Live progress, Screenshots | 5 Comments

Light texture optimizations

For today’s improvement I have added textures reuse. All terrain decals are different models. For example road decals are 6 different models (having 0 – 4 connections to neighbors in different configurations). Each decal now has UV texture of the road. … Continue reading

Posted in How things work, Live progress, Screenshots | 7 Comments

Working on UV mapped decals

Working on combining terrain textures and UV mapped decals:

Posted in Live progress, Screenshots | 2 Comments