Category Archives: Screenshots

Light texture optimizations

For today’s improvement I have added textures reuse. All terrain decals are different models. For example road decals are 6 different models (having 0 – 4 connections to neighbors in different configurations). Each decal now has UV texture of the … Continue reading

Posted in How things work, Live progress, Screenshots | 7 Comments

Working on UV mapped decals

Working on combining terrain textures and UV mapped decals:

Posted in Live progress, Screenshots | 2 Comments

Weird reflections

Been working on water shader improvements. Sky reflection in water looks weird, if there’s no sky texture: P.S. Don’t look on FPS – it’s from my older PC with old GPU.

Posted in Live progress, Screenshots | 3 Comments

Smoothed terrain screenshots

Screenshots of smoothed terrain. Still largely WIP. I’m planning to add normals to mountains next.

Posted in Screenshots | 3 Comments