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Category Archives: Screenshots
Light texture optimizations
For today’s improvement I have added textures reuse. All terrain decals are different models. For example road decals are 6 different models (having 0 – 4 connections to neighbors in different configurations). Each decal now has UV texture of the … Continue reading
Posted in How things work, Live progress, Screenshots
7 Comments
Working on UV mapped decals
Working on combining terrain textures and UV mapped decals:
Posted in Live progress, Screenshots
2 Comments
Weird reflections
Been working on water shader improvements. Sky reflection in water looks weird, if there’s no sky texture: P.S. Don’t look on FPS – it’s from my older PC with old GPU.
Posted in Live progress, Screenshots
3 Comments
Smoothed terrain screenshots
Screenshots of smoothed terrain. Still largely WIP. I’m planning to add normals to mountains next.
Posted in Screenshots
3 Comments