Author Archives: Krom

Yarn, Cloth and Cider

New wares ideas: Yarn, Cloth It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the … Continue reading →

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Working on ware icons

Developing a game without graphics is hard. For example, opening Storage house and seeing set of empty squares with numbers below – what are these invisible wares? That was irritating me for a long time, so at last I got … Continue reading →

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Live progress #22 – Distilling water

Here’s what’s new from the last week: Multilevel water support has been added. So far it is quite limited – only 2 water bodies, but that can be easily upscaled to 4. On the screenshot below you can see there’s … Continue reading →

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Farmer artwork

New artwork – the Farmer:  

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Live progress #21 – Fog and performance

The biggest hit from the last weekend is an improved render, but lets maintain the order of events and start from top. Firstly there was a lot of work on the water shader and overall rigging of it with the … Continue reading →

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Live progress #20 – Water

Last 2 evenings I’ve spent researching into water rendering tutorials, looking for a nice water effect shader. It is quite hard to find one. Most of the times the result is less than satisfactory and older OpenGL functions are used, … Continue reading →

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Builder artwork

Another week has passed without major news.. It seems there are no news at all.. How about some more artwork then? The new artwork comes from a freelance artist. Meet the builder: This guy is a core of the Next … Continue reading →

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Live progress #19 – tiles morphing, again

Last week was low on progress. What has been done: I have finally overhauled tiles morphing algorithm into something that is not hacky. The old method was relying on many assumptions about tiles and heights, that were not always true. … Continue reading →

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Camp-Wagons

Here’s another idea mentioned by TheDarkLord in the previous ideas topic: Camp-Wagons (CW for short). CWs could enrich the game by allowing the player to choose where his town will start. It could be an interesting addition to the game.

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Live progress #18 – icons, bows and tiles

Revisiting icons – tweaked some old ones and made some new ones:                 Wood ware icon got a deeper shade, new repair icon (might be used for Build menu instead?), and a Quarry icon … Continue reading →

Posted in Live progress | 7 Comments