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Author Archives: Krom
Yarn, Cloth and Cider
New wares ideas: Yarn, Cloth It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the … Continue reading
Posted in Ideas
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Working on ware icons
Developing a game without graphics is hard. For example, opening Storage house and seeing set of empty squares with numbers below – what are these invisible wares? That was irritating me for a long time, so at last I got … Continue reading
Posted in Artwork, Live progress
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Live progress #22 – Distilling water
Here’s what’s new from the last week: Multilevel water support has been added. So far it is quite limited – only 2 water bodies, but that can be easily upscaled to 4. On the screenshot below you can see there’s … Continue reading
Posted in Live progress
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Live progress #21 – Fog and performance
The biggest hit from the last weekend is an improved render, but lets maintain the order of events and start from top. Firstly there was a lot of work on the water shader and overall rigging of it with the … Continue reading
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Live progress #20 – Water
Last 2 evenings I’ve spent researching into water rendering tutorials, looking for a nice water effect shader. It is quite hard to find one. Most of the times the result is less than satisfactory and older OpenGL functions are used, … Continue reading
Posted in Live progress
4 Comments
Builder artwork
Another week has passed without major news.. It seems there are no news at all.. How about some more artwork then? The new artwork comes from a freelance artist. Meet the builder: This guy is a core of the Next … Continue reading
Posted in Artwork
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Live progress #19 – tiles morphing, again
Last week was low on progress. What has been done: I have finally overhauled tiles morphing algorithm into something that is not hacky. The old method was relying on many assumptions about tiles and heights, that were not always true. … Continue reading
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Camp-Wagons
Here’s another idea mentioned by TheDarkLord in the previous ideas topic: Camp-Wagons (CW for short). CWs could enrich the game by allowing the player to choose where his town will start. It could be an interesting addition to the game.
Posted in Ideas
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Live progress #18 – icons, bows and tiles
Revisiting icons – tweaked some old ones and made some new ones: Wood ware icon got a deeper shade, new repair icon (might be used for Build menu instead?), and a Quarry icon … Continue reading
Posted in Live progress
7 Comments