Author Archives: Krom

Live progress #28 – CiderMaker house sketch and apple orchard

Here is something new, green and tasty 🙂 For in-game screen and details, proceed inside ..

Posted in Live progress, Sidenotes | 2 Comments

Live progress #27 – Woodcutter and Sawmill update

Woodcutters cabin got improved. There’s new roof and some tree plants on the back. Sawmill scale updated to better fit the units scale.

Posted in Live progress, Sidenotes | 4 Comments

Live progress #26 – Font Generator tool

Font generator tool has been upgraded to work with font presets and effects.

Posted in Live progress, Tools | 2 Comments

Live progress #25 – Grain growth

Okay, this took longer than I expected. It’s almost 3 weeks since last LP report. I was busy with many different things and not all of them are done yet. But, here’s something self-contained:

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Signs of life

I’ve been busy with many things in NG, ones that are not easy to describe without writing a big post, which I’m lazy to do, because that distracts from coding xD So anyways, follows just a sidenote pic: I’m not … Continue reading →

Posted in Sidenotes | 1 Comment

Live progress #24 – Terrain got some Fog Of War

Since we are now in fair 3D, it’s time to use some clever tricks. One of such is terrain Fog Of War (FOW).

Posted in Live progress | 4 Comments

Live progress #23 – GUI changes

I’m a bit lazy to write news, but the coding and drawing goes on. Want to see some GUI improvements – proceed inside:

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Drawing a button

Here’s an excerpt from last 1,5 hours that I’ve spent designing a button for NG. This button to be exact:

Posted in Artwork | 2 Comments

Drawing icons

Here I’ll try to explain how icons are being made for NG and why they are being made this way.

Posted in Artwork, How things work | 3 Comments

Preliminary wares icons done

Just as planned – are all wares icons done. So far they are just preliminary sketches, but some are already looking nice. Proceed inside!

Posted in Artwork, Live progress | 3 Comments