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Author Archives: Krom
Live progress #28 – CiderMaker house sketch and apple orchard
Here is something new, green and tasty 🙂 For in-game screen and details, proceed inside ..
Posted in Live progress, Sidenotes
2 Comments
Live progress #27 – Woodcutter and Sawmill update
Woodcutters cabin got improved. There’s new roof and some tree plants on the back. Sawmill scale updated to better fit the units scale.
Posted in Live progress, Sidenotes
4 Comments
Live progress #26 – Font Generator tool
Font generator tool has been upgraded to work with font presets and effects.
Posted in Live progress, Tools
2 Comments
Live progress #25 – Grain growth
Okay, this took longer than I expected. It’s almost 3 weeks since last LP report. I was busy with many different things and not all of them are done yet. But, here’s something self-contained:
Posted in Live progress
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Signs of life
I’ve been busy with many things in NG, ones that are not easy to describe without writing a big post, which I’m lazy to do, because that distracts from coding xD So anyways, follows just a sidenote pic: I’m not … Continue reading
Live progress #24 – Terrain got some Fog Of War
Since we are now in fair 3D, it’s time to use some clever tricks. One of such is terrain Fog Of War (FOW).
Posted in Live progress
4 Comments
Live progress #23 – GUI changes
I’m a bit lazy to write news, but the coding and drawing goes on. Want to see some GUI improvements – proceed inside:
Posted in Live progress
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Drawing a button
Here’s an excerpt from last 1,5 hours that I’ve spent designing a button for NG. This button to be exact:
Posted in Artwork
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Drawing icons
Here I’ll try to explain how icons are being made for NG and why they are being made this way.
Posted in Artwork, How things work
3 Comments
Preliminary wares icons done
Just as planned – are all wares icons done. So far they are just preliminary sketches, but some are already looking nice. Proceed inside!
Posted in Artwork, Live progress
3 Comments