Live progress #19 – tiles morphing, again

Last week was low on progress.

What has been done:

  • I have finally overhauled tiles morphing algorithm into something that is not hacky. The old method was relying on many assumptions about tiles and heights, that were not always true. I even had to resort to Math.StackExchange QA site, solution came while formulating the question (question)
  • Jery has been working on fixing the undo/redo in MapEditor, fixing a few other bugs along the way.

Now hopefully I will have move on to more interesting areas 🙂

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