Live progress #19 – tiles morphing, again

Last week was low on progress.

What has been done:

  • I have finally overhauled tiles morphing algorithm into something that is not hacky. The old method was relying on many assumptions about tiles and heights, that were not always true. I even had to resort to Math.StackExchange QA site, solution came while formulating the question (question)
  • Jery has been working on fixing the undo/redo in MapEditor, fixing a few other bugs along the way.

Now hopefully I will have move on to more interesting areas 🙂

This entry was posted in Live progress. Bookmark the permalink.

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.