New wares ideas:
It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the cloth, and skilled ones cost the Cloth+Gold. Obviously, under the hood of game mechanics, Cloth is going to be the same Gold under a disguise (that is limited resource that player need to produce). Neat thing about that, is that we can tweak units cost at a finer fractions, by tweaking Gold and Cloth production rates and labor costs.
To make Cloth we need a new industry consisting from Lamb Farm, where Breeder takes care for lambs and periodically trims them for wheat and makes it into yarn. Yarn is taken to a Weaver house where it transformed into Cloth. Lamb Farm functioning is yet unclear, but idea is that it fits within Tier 1 town and requires no input resources. Perhaps player will need to lay down Pasture on grass tiles, where each 2×2 area contains 1 lamb. Or maybe the Lamb Farm is just a big 4×4 house where 4×3 backyard is occupied by a pasture.
Since Tier 1 has only Smoked Fish so far, we need another sort of food that can be made quickly without long production chain. Meet the Cider, made from apple trees. Apple trees grow within fenced areas, that are require to be built separately near the CiderMaker house.
P.S. I’m planning on writing a post explaining Tier system in more detail soon.