Author Archives: Krom

Fishermans house sketch

This is a new fishermans house sketch. Fishermans house has a few key elements. Firstly there’s a beloved boat, with which fisherman just can not part. Maybe an oar will appear next to it. The house itself is built on … Continue reading

Posted in Artwork | 6 Comments

Live Progress #30 – Working on houses

Been working on houses for the past few days. Modelling, texturing and previewing. This is Fishermans house model I’m refactoring now, optimizing polycount, covering holes and fixing proportions. Now house area can be set from GUI, with handy chechboxes. P.S. … Continue reading

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Tavern wip

I did not show you the Tavern art yet, right?

Posted in Artwork, Live progress | 6 Comments

Backstage

For the last 2 months I’m completely occupied with RecastNavigation – porting and bugfixing, with addition of rigging now, which goes slowly .. very slowly. On the brighter side – here’s a little glimpse of whats going on behind the scenes (aka … Continue reading

Posted in Artwork, Sidenotes | 9 Comments

Live Progress #29 – Recast Navigation lib is mostly ported, yay!

Majority of Recast Navigation code has been finally ported to Delphi. Now I can switch back to more NG-related things. Plan is to make a test tool that will load NG map and try to build a Recast NavMesh on … Continue reading

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Porting Recast Navigation to Delphi, wip

This thing is monstrous! Luckily it’s simple and does not use any advanced data structures or C++ trickery. State of the ported code: NavMesh building works (will probably replace it with our implementation anyway, cos it’s rigged well with the … Continue reading

Posted in Live progress, Sidenotes | 1 Comment

Pathfinding and unit interaction

Pathfinding and unit interaction (PUI) is a subsystem in the game responsible for most of the unit movements and interactions.

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Making House more data-driven

Today’s houses got more data-driven. Now it’s XML that governs which units can be trained in School/Fort/Barracks. Neat when you want to rebalance it 🙂

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Sidenote on wares

Spent this weekend coding the new wares handling for the houses. Now all the houses (except Market) store their wares in the same manner. This allows to experiment with Store/Barrcks/Camp/Fort wares set much more easily then before, without need to … Continue reading

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1k Anniversary addon

There’s one item I forgot to include into the “1k anniversary” post. I did not made it to the previous post date, but now, a day later, it is ready.

Posted in Live progress | 1 Comment