Porting Recast Navigation to Delphi, wip

This thing is monstrous! Luckily it’s simple and does not use any advanced data structures or C++ trickery.

State of the ported code:

  • NavMesh building works (will probably replace it with our implementation anyway, cos it’s rigged well with the AI),
  • Pathfinding over said NavMesh works (and that’s very nice),
  • Crowd simulation – heavily wip.
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1 Response to Porting Recast Navigation to Delphi, wip

  1. KingCornfield says:

    Most interesting part of game. Nice to read what you are looking for, what progress is made. So far…

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