Alpha 11.3 update

Here’s a third minor update with a bunch of bugfixes and small improvements:

  • Fixed a crash when ordering to attack an already demolished house under FOW
  • Minor naming changes (lance > pike, pike > halberd, house > building)
  • Smooth scrolling for lists
  • Fixed a bug when a keypress would leak from reassignment of a hotkey into a players name editbox in Options menu
  • Fixed crash on loading a savegame with fences being built or attacked
  • Fixed small memory leak on hotkeys resave
  • Fixed harmless junk text getting written into settings on hotkeys resave
  • Fixed crash on reopening Highscores after GFX reinit

Knights Province Alpha 11.3 (installer)

Knights Province Alpha 11.3 (7z package)
This entry was posted in Downloads. Bookmark the permalink.

14 Responses to Alpha 11.3 update

  1. Lautaro Zualet says:

    HOORAY FOR ALL THE FIXES AND CHANGES, now you’ll be thinking on something new to modify in the game for Alpha 11.9.

  2. Pope says:

    Hey, nice job, its really looking good, brings back memories.

    One suggestion i would have, if i remember this was also an issue in the original game. Builders will leave a building unfinished if there is a demand in another place. It would be nice that if a building is started then at least one will stay and finish, especially if the materials are on the site. From what i saw they prioritize roads and will stay there forever if there is a stone shortage, but without at least one builder available you cant build a new stone cutter or cottage to get more free people to train a builder, and if you do then he will also go to build roads.
    Or maybe a priority button. It appearss only during building and if checked builders and serfs will focus to finish it before anything else.

  3. Nick Postema says:

    i vote for priority buttons in builders. The option for, for example, to choose (individually) between Hauling, Building, Roads

  4. An No Nymous says:

    Oh and the Cow Farm lacks the flag!

  5. Anno Nymous says:

    Settlers II had a really nice and useful feature:

    Observation windows! You could enlarge a specific part of the map in a movable window so e.g. you can work on your town and show a bridge towards the enemy in a screen corner to immediately detect attacks.

    That would be really useful!

  6. Rafal says:

    Why stables not produce a horsers when grain is delivered?

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.