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- Kirsof on Knights Province Alpha 13 release with Multiplayer!
- The_Crow_ on Knights Province Alpha 13 release with Multiplayer!
- Krom on Closed testing for multiplayer starts now
- from steven -Gameplay Ideas Inspired by Knights and Merchants on About
- steven Corput on Closed testing for multiplayer starts now
Author Archives: Krom
Getting back to the game
This weekend was devoted to getting back to the game What has been done towards Alpha 7: Allowed to select enemy and neutral houses and units and see their generic info Added entrance element to house plans fences Added neutral … Continue reading
Posted in Live progress
3 Comments
Lower priority
I’m going through some busy times which put Knights Province development on a lower priority for now. Haven’t touched the game in 5 weeks and looks like won’t be touching for another few. On one side it’s a bad thing, … Continue reading
Posted in Sidenotes
5 Comments
4000 commits, yay!
Did 4000th commit into Knights Province repository yesterday – another milestone! đŸ™‚ Took me some 2,5 years.
Posted in Sidenotes
9 Comments
Reworking fighting mechanics
This week I was working on new fighting mechanics for Knights Province. I want fights to be a little less random. Hence units will have a lot of hitpoints and proper damage range. Should these numbers show to a player? … Continue reading
Posted in Ideas, Live progress, Screenshots
21 Comments
Wallside texture
This weekend I spent at one of my favorite activities, which I turn to very rarely – painting textures. Here is wall side texture – at ~70% done. I’m painting in Photoshop at x4 scale and then resize the image to … Continue reading
Posted in Live progress, Screenshots
5 Comments
Light texture optimizations
For today’s improvement I have added textures reuse. All terrain decals are different models. For example road decals are 6 different models (having 0 – 4 connections to neighbors in different configurations). Each decal now has UV texture of the … Continue reading
Posted in How things work, Live progress, Screenshots
7 Comments
Working on UV mapped decals
Working on combining terrain textures and UV mapped decals:
Posted in Live progress, Screenshots
2 Comments
Weird reflections
Been working on water shader improvements. Sky reflection in water looks weird, if there’s no sky texture: P.S. Don’t look on FPS – it’s from my older PC with old GPU.
Posted in Live progress, Screenshots
3 Comments
Smoothed terrain screenshots
Screenshots of smoothed terrain. Still largely WIP. I’m planning to add normals to mountains next.
Posted in Screenshots
3 Comments
On Terrain
I have got this reply from sado1 (forum link) on previous post about terrain textures. I thought many would be interested in replies, so here goes: It might be too early to mention that, but right now the terrain looks … Continue reading