Author Archives: Krom

Getting back to the game

This weekend was devoted to getting back to the game What has been done towards Alpha 7: Allowed to select enemy and neutral houses and units and see their generic info Added entrance element to house plans fences Added neutral … Continue reading

Posted in Live progress | 3 Comments

Lower priority

I’m going through some busy times which put Knights Province development on a lower priority for now. Haven’t touched the game in 5 weeks and looks like won’t be touching for another few. On one side it’s a bad thing, … Continue reading

Posted in Sidenotes | 5 Comments

4000 commits, yay!

Did 4000th commit into Knights Province repository yesterday – another milestone! đŸ™‚ Took me some 2,5 years.

Posted in Sidenotes | 9 Comments

Reworking fighting mechanics

This week I was working on new fighting mechanics for Knights Province. I want fights to be a little less random. Hence units will have a lot of hitpoints and proper damage range. Should these numbers show to a player? … Continue reading

Posted in Ideas, Live progress, Screenshots | 21 Comments

Wallside texture

This weekend I spent at one of my favorite activities, which I turn to very rarely – painting textures. Here is wall side texture – at ~70% done. I’m painting in Photoshop at x4 scale and then resize the image to … Continue reading

Posted in Live progress, Screenshots | 5 Comments

Light texture optimizations

For today’s improvement I have added textures reuse. All terrain decals are different models. For example road decals are 6 different models (having 0 – 4 connections to neighbors in different configurations). Each decal now has UV texture of the … Continue reading

Posted in How things work, Live progress, Screenshots | 7 Comments

Working on UV mapped decals

Working on combining terrain textures and UV mapped decals:

Posted in Live progress, Screenshots | 2 Comments

Weird reflections

Been working on water shader improvements. Sky reflection in water looks weird, if there’s no sky texture: P.S. Don’t look on FPS – it’s from my older PC with old GPU.

Posted in Live progress, Screenshots | 3 Comments

Smoothed terrain screenshots

Screenshots of smoothed terrain. Still largely WIP. I’m planning to add normals to mountains next.

Posted in Screenshots | 3 Comments

On Terrain

I have got this reply from sado1 (forum link) on previous post about terrain textures. I thought many would be interested in replies, so here goes: It might be too early to mention that, but right now the terrain looks … Continue reading

Posted in Feedback | 1 Comment