Category Archives: How things work

Okay, shadows!

Okay, shadows! Those funny dark patches behind objects that sun seems to create 🙂 Unlike real world, where sun adds lit areas on surfaces (yep, shadows are places where sun did not create illumination), in virtual world it is the … Continue reading

Posted in How things work | 11 Comments

New Caster Navigation looks promising

Reimplementing the algorithm with critical thinking over every procedure seems to be working well. Agents already avoid and push each other out of the way. And the best part – I know why they do so now. A little sneak … Continue reading

Posted in How things work, Sidenotes | 1 Comment

Another video showing off stone deposits placement and mining

Sunday is a great day – here’s another video showing off stone deposits placement and mining: As always – comments and critics are welcome!

Posted in How things work, Video | 9 Comments

Trying out video recording

This is the first Knights Province video and it is about one neat Map Editor feature called Map Resize.

Posted in How things work, Video | 2 Comments

Tweaking Recast Navigation

Recast Navigation is working better and better. It’s still far from being a replacement to our old and trustworthy Tiled, but major porting and rigging problems seem to be resolved now. What remains are inherent RN issues, one of which are … Continue reading

Posted in How things work, Live progress, Sidenotes | Leave a comment

Pathfinding and unit interaction

Pathfinding and unit interaction (PUI) is a subsystem in the game responsible for most of the unit movements and interactions.

Posted in How things work, Live progress | Leave a comment

School sketch

Last few weeks I’ve been busy contracting freelancers to make us some more sketches. So let’s see how house design process goes on example of School.

Posted in Artwork, How things work | 11 Comments

Camp sketch

Since I don’t have enough time/skill to do everything by myself, from time to time I try to find someone to help. This time I’ve found a couple of sketch artists.

Posted in Artwork, How things work | 6 Comments

Drawing icons

Here I’ll try to explain how icons are being made for NG and why they are being made this way.

Posted in Artwork, How things work | 3 Comments

Food role in the game

Food plays major role in the game. Let’s try to understand why and what we can do about it:

Posted in How things work, Ideas | 8 Comments