I’m happy to announce new Alpha of the game!
Alpha 9 changes and improvements:
Three major gameplay mechanics (described in detail in earlier article):
- Wildlife (aggressive animals and dens)
 - Early army (militia can be trained in Camp)
 - Morale to affect warrior’s attack
 
Content
- More great music by Juan I. Goncebat
 - New fight and death sounds
 - New scripted map Walkers (survive Walkers waves)
 - New scripted map Into the Swamps (by Klassix)
 - New skirmish map Horseshoe (with aggressive wolves)
 - New skirmish map Borders (by Klassix)
 - New campaign Orthalm (3 missions, by DarkianMaker)
 - New terrains (yellow grass on dirt, coarse gravel)
 - Diagonal transition for mountains/flat terrain
 - New temp house models (by Icomatix)
 - House building animation for 2 houses (with help from Dah)
 - New palm trees
 
Improvements
- Simplified gold production (no coal required)
 - Increased unit walking speed by 25%
 - Reworked AI setup and presets for skirmish
 - Changed defence position setup in MapEd
 - Tweaked AI to handle food production better
 - Tweaked AI to handle offense better
 - Tweaked AI to handle defense better
 - Increased max stone volume up to 6 in one tile
 - Gold and Iron ore can be placed on any mountain type now
 - Fixed AI iron mining
 - Improved iron mining rate
 - Lots of smaller improvements in MapEd
 - Lots of gameplay bugfixes and smaller improvements
 
As usual – this is still Alpha, there are likely a lot of bugs, flaws, incomplete features, broken mechanics and such. Please report them and also your thoughts on what should change and why.
Download links (updated to latest version):
	Knights Province Alpha 9.1 (7z package)
	Knights Province Alpha 9.1 (installer)
								










