Sidenote on wares

Spent this weekend coding the new wares handling for the houses. Now all the houses (except Market) store their wares in the same manner. This allows to experiment with Store/Barrcks/Camp/Fort wares set much more easily then before, without need to worry about special cases like “if ware is wtAll and house is htStore then ..”.

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1k Anniversary addon

There’s one item I forgot to include into the “1k anniversary” post. I did not made it to the previous post date, but now, a day later, it is ready.

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1k Anniversary

NextGame was born around a year ago. It’s time to summarize a little.

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Posted in Live progress, Sidenotes | 2 Comments

Praise to automatization tools!

  • Search files by mask and contents with Agent Ransack
  • Open 326 text files in Notepad++ at once
  • Replace tool working on all opened files
  • Save all
  • Commit!
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Painting stones

Been doing Sawmill textures this whole week by evenings and I must say – painting textures is my new passion 🙂

2014-10-04-wip-stones

Basement stones texture for Sawmill

 

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What level of graphics will NG try to achieve in the end?

TL;DR: It’s hard to say. I don’t think there’s a game which style I could name a 100% reference.

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Posted in Early plans, Ideas | 11 Comments

Painting textures is a hard work

Spent around 8 hours drawing these painted wood planks for the sawmill roof (or some other roof if we change it to be thatched).

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School sketch

Last few weeks I’ve been busy contracting freelancers to make us some more sketches. So let’s see how house design process goes on example of School.

School_10

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Posted in Artwork, How things work | 11 Comments

Camp sketch

Since I don’t have enough time/skill to do everything by myself, from time to time I try to find someone to help. This time I’ve found a couple of sketch artists.

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Posted in Artwork, How things work | 6 Comments

Live progress #28 – CiderMaker house sketch and apple orchard

Here is something new, green and tasty 🙂

apples

Wireframe apples

For in-game screen and details, proceed inside ..

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