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Category Archives: Early plans
This is a special post to recap what has been going on for the past 1,5 years. Media library: Artwork Development Screenshots A list of most notable posts since Knights Province devblog was started in late 2013. Many answers can be found … Continue reading
Posted in Early plans, News 3 Comments
What level of graphics will NG try to achieve in the end?
TL;DR: It’s hard to say. I don’t think there’s a game which style I could name a 100% reference.
Posted in Early plans, Ideas 11 Comments
Tech tree plans
Let’s temporarily switch away from technical side of development and take a look at planning. Over initial course of planning we had several iterations over tech-tree plans. Here is how it looked like: First plan was rather short and based off … Continue reading
Posted in Early plans, Ideas 19 Comments
Tile engine in 3D
Converting games from 2.5D to 3D is simple – make a terrain, put some 3D houses and units, setup perspective projection camera. Game logic still remains the 2D. Starting from the top – is it really that simple to make … Continue reading
Posted in Early plans 2 Comments
Neat advantage of 3D
3D models have many advantages over 2D sprites, (and drawbacks too), but when it comes to little details, 3D has a neat one – we can change how a unit model looks and that change is propagated throughout the game … Continue reading
Posted in Early plans, Sidenotes Leave a comment
Text is boring, how about some pictures? Before touching anything I needed to tackle the biggest blocker of all – do I still remember 3D modelling and can I possibly make something good enough to be used in a game? At … Continue reading
Posted in Early plans 1 Comment
Laying out directions
Our main goal is to invent a new game that will be a spiritual successor to KaM. Bring it up to date with new gameplay mechanics and graphics. Where do we start?
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So .. writing a new game?
It was middle of the autumn 2013 when we had another talk about starting something new. How come?
Posted in Early plans 5 Comments