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Category Archives: Early plans
This is a special post to recap what has been going on for the past 1,5 years. Media library: Artwork Development Screenshots A list of most notable posts since Knights Province devblog was started in late 2013. Many answers can … Continue reading
TL;DR: It’s hard to say. I don’t think there’s a game which style I could name a 100% reference.
Let’s temporarily switch away from technical side of development and take a look at planning. Over initial course of planning we had several iterations over tech-tree plans. Here is how it looked like: First plan was rather short and based … Continue reading
Converting games from 2.5D to 3D is simple – make a terrain, put some 3D houses and units, setup perspective projection camera. Game logic still remains the 2D. Starting from the top – is it really that simple to make … Continue reading
3D models have many advantages over 2D sprites, (and drawbacks too), but when it comes to little details, 3D has a neat one – we can change how a unit model looks and that change is propagated throughout the game … Continue reading
Text is boring, how about some pictures? Before touching anything I needed to tackle the biggest blocker of all – do I still remember 3D modelling and can I possibly make something good enough to be used in a game? … Continue reading
Our main goal is to invent a new game that will be a spiritual successor to KaM. Bring it up to date with new gameplay mechanics and graphics. Where do we start?
It was middle of the autumn 2013 when we had another talk about starting something new. How come?