NextGame was born around a year ago. It’s time to summarize a little.
The year has almost passed and project is showing very good progress. There isÂ plenty of work to do and though there’s no exact plan, everythingÂ is progressingÂ forward pretty well.
Not surprisingly codebase has been greatly reworked, there has been more thanÂ 1000 commits during this year. Among the biggest changes are:
- The game has become 3D (including all the underlying tech changes in it)
- There’s new terrain engine, including templateÂ tiles and water
- Scratch-made animation system for units and houses
- Many areas of the game became XML driven
- A lot of refactoring
All the art assets in the game are new, made from scratch. Most of them are still placeholders or missing, but those that are there are legaly pure and safe to use as we need them. I’m hoping to get more of the artwork outsourced to freelance in the future.
On the down side – game mechanics is lagging behind. It’s hard to do anything about it when there are noÂ animations, terrain is flat, all the units looking the same and houses are just cubes. I’m hoping it will get better once we have more art (in a broad sense) added into the game.
That said, I’m hoping to get an Alpha version wrapped up in next few weeks/months, so you guys could say your opinion about it 🙂