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- Kirsof on Knights Province Alpha 13 release with Multiplayer!
- The_Crow_ on Knights Province Alpha 13 release with Multiplayer!
- Krom on Closed testing for multiplayer starts now
- from steven -Gameplay Ideas Inspired by Knights and Merchants on About
- steven Corput on Closed testing for multiplayer starts now
Author Archives: Krom
No SKU?
Suddenly all site links got broken and started leading to an empty page with lone “No SKU!” text. I was afraid site got hacked. An hour of troubleshooting lead to the solution – Just go to Settings-Permalinks and hit “Save … Continue reading
Posted in Sidenotes
2 Comments
Fixing Delphi project compilation time
TL;DR: When compilation time goes out of hand – prune “uses” sections. Over the time the game`s EXE compilation time grew longer and longer. Today it clocked at 70sec! Of course codebase has also increased (~350kLoc now), but still it … Continue reading
Posted in How things work, Sidenotes
1 Comment
Setting up AI army plans
Here’s a post mainly intended for mapmakers: For the game I’m looking into setting AI army plans in a more convenient way. Typical aim is 75min session where AI gets an army of a few hundreds That’s roughly starting at … Continue reading
Posted in Ideas
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Alpha 9 plans
I’m planning following major features for Alpha 9: aggressive animals (e.g. boars, wolves, bears) early army to fight those animals (e.g. militia hireable from School) warriors morale to prevent rushes (e.g. militia in enemy town is weakened by a factor … Continue reading
Posted in Ideas, News, Sidenotes
22 Comments
Alpha 8.2
New Alpha 8.2 has just one critical bugfix. In Alpha 8.1 the game would crash upon warriors death. This has been fixed now. Download links: Discussion forum: https://www.knightsandmerchants.net/forum/viewforum.php?f=35
Posted in Downloads, News
2 Comments
Alpha 8.1
Fixed bugs: + Having selected a neutral unit that is about to be dead (killed) causes a crash + Camera changes height too noticeable on panning across mountains + Camera does not move smoothly when dragging over minimap + Desert … Continue reading
Posted in Downloads, News
2 Comments
Bugfixing Alpha 8
It has been almost 2 weeks since Alpha 8 release. There are many bugreports and suggestions – thank you for that! Bugfixing goes on. I’m also using a nice little tool called Runner, which runs the game without display (e.g. … Continue reading
Posted in Live progress, Sidenotes
2 Comments
Alpha 8 is ready!
Alpha 8 is ready! Â Change list is quite big: Gameplay mechanics: Rigged Cottages to spawn Blank units Units get trained from Blanks now Wool/Cloth/Recruits removed Warriors take small time to train now Units can be stacked in training queues … Continue reading
Posted in Downloads, News
16 Comments
A dozen of ways to loose a unit
I’ve been categorizing and refactoring unit deaths in the game. Made this comment block in the code. Might be interesting for you to see it too: // Killing of a unit is done in 4 big steps // 1. KillUnit … Continue reading
Posted in How things work, Sidenotes
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Skirmish equalization improved
I had some doubts about how to handle “Skirmish” setup in MapEditor. Cos there are plenty of ways for Skirmish maps to be made made “unfair” (placement of resources, dynamic script, etc..). So I thought that maybe the MapEd should … Continue reading
Posted in Live progress
5 Comments