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- Ty on Alpha 12 second patch is online
- Ty on Alpha 12 second patch is online
- Krom on In-house animations for every home!
Author Archives: Krom
Working on render quality – Part 1 (SSAO)
Goals Ever since the beginning of Knights Province project I wanted it to be visually pleasing. Slightly cartoonish style with bright colors, semi-realistic soft lighting and shading. Ambient Occlusion (AO) is one of those shading effects that add depth and … Continue reading
Posted in How things work, Live progress
7 Comments
Knights Province on Patreon
I’ve finally set up Patreon page for Knights Province! Patreon is a site that allows to collect monthly donations to support and sponsor projects and people. I’ve been asked a lot about setting up donations for the Knights Province. Finally … Continue reading
Posted in News
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Where does smoke go?
One of the features I’m working on for Alpha 10 is particle effects. Those include smoke, dust, fire, mist and others. Here are some early particle tests from dev tools: Faced difficulties included writing a shader for billboard particles (so … Continue reading
Posted in Live progress, Tools
6 Comments
Working on Caster unit navigation
Been working on unit navigation for Alpha 10. It is still very hard and complicated, but progress makes me happy. Made some terrain collision outlines generation code tonight:
Posted in How things work, Screenshots
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Alpha 9.1
Alpha 9.1 (r5956) Thanks to everyone sending in crashreports – includes following bugfixes: + Fixed non-warrior under attack from a house would cause a crash + Fixed removal of decals in MapEd + Fixed crash on towers hitting non-warrior units … Continue reading
Posted in Downloads
4 Comments
Alpha 9 is ready!
I’m happy to announce new Alpha of the game! Alpha 9 changes and improvements: Three major gameplay mechanics (described in detail in earlier article): Wildlife (aggressive animals and dens) Early army (militia can be trained in Camp) Morale to affect … Continue reading
Posted in Downloads, News
24 Comments
Alpha 9 wip versions
I’m still working on wrapping up features/bugfixes for Alpha 9. Last big feature that needs to be done before Alpha 9 release – AI troop management between defence/offence positions. It’s proven to be one of the greater AI flaw so … Continue reading
Posted in Sidenotes
2 Comments
Alpha 9 features
Alpha 9 will have the following major features: Aggressive animals Early army Warriors morale Let’s see how they work! Aggressive animals Wolves, bears and boars will now attack all nearby units within some range. Wolves and Bears also got special … Continue reading
Posted in News
5 Comments