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- Kirsof on Knights Province Alpha 13 release with Multiplayer!
- The_Crow_ on Knights Province Alpha 13 release with Multiplayer!
- Krom on Closed testing for multiplayer starts now
- from steven -Gameplay Ideas Inspired by Knights and Merchants on About
- steven Corput on Closed testing for multiplayer starts now
Author Archives: Krom
New house/location concept – Stash
Let’s start a new category of posts, called “Ideas”. Here I will post ideas about the game. Here’s the first one – a new house called “Stash”. Goal. This is a non-player structure placed on the map which can hold … Continue reading
Posted in Ideas
6 Comments
Food role in the game
Food plays major role in the game. Let’s try to understand why and what we can do about it:
Posted in How things work, Ideas
8 Comments
Live progress #15 – or the lack of it
There are not many news since 07/05, there were long weekend holidays dedicated to WWII victory which I spent in Belarus, seeing locals. Besides, the weather is so nice, that concentrating on programming is really hard now 🙂 Anyway, what’s … Continue reading
Posted in Live progress
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Artwork 2
Looking at neighbor sketch I took a try at making one of my own. Yep, I can draw a thing or two, although not as easily. It’s time to remember how it’s done after years. Hardest part is choosing the … Continue reading
Posted in Artwork
2 Comments
Artwork
Good news everyone – we have first real artwork made specially for NG! Blacksmith is one of my favorite characters in the game, for he has this unique combination of working with cold steel and burning hot fire, creating tools … Continue reading
Posted in Artwork
5 Comments
Small anniversary
It’s been 500th commit into NG repository right this moment 🙂
Posted in Sidenotes
2 Comments
Live progress #14 – tile picking
With a help from Jery now we have a precise tile picking algo and a nice debug visualization of it, showing the bounding boxes underneath: We split terrain into quadtree of bounding boxes. When we need to pick a tile … Continue reading
Posted in How things work, Live progress
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Live progress #13 – archers
Experimenting with adding new kinds of towers and projectiles required to make the projectiles to work in the first place. So here is the core of any distant attacks – the arrows, now in 3D: Colored circles below units are … Continue reading
Posted in Live progress
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Live progress #12 – Stones, roads, cursors, AI
The funny thing about AI, is that once you let it loose it starts living on it’s own. So I was poking around, fixing various bits and pieces and added a second player to the Lake map.
Posted in Live progress
2 Comments
Thoughts about military
I’ve been thinking about organizing troops in NextGame. This post is a snapshot of my thoughts, incomplete and fragmented, so please allow enough room for later changes and details to be added. Firstly we would want to keep the Rock-Paper-Scissors principle, … Continue reading
Posted in Ideas
11 Comments