Let’s start a new category of posts, called “Ideas”. Here I will post ideas about the game.Â Here’s the first one – a new house called “Stash”.
Goal.Â This is a non-player structure placed on the map which can hold an amount of wares in it. Much like storehouses with coal and iron placed on the map in the older days. The difference is that the “Stash” house will serve only this role and presumably will fit in with the mission story better.
Looks are not defined, but it has to be something man-made, like an outpost or a parked wagon, maybe a tent.
Problems: How to let the player to access the wares? Building a road just to evacuate the wares is silly. Maybe have a special “raider” unit that can “steal” things from such stashes and enemy stores, a wagon/cart?
Feedback is very welcome!