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- Kirsof on Knights Province Alpha 13 release with Multiplayer!
- The_Crow_ on Knights Province Alpha 13 release with Multiplayer!
- Krom on Closed testing for multiplayer starts now
- from steven -Gameplay Ideas Inspired by Knights and Merchants on About
- steven Corput on Closed testing for multiplayer starts now
Author Archives: Krom
Live progress #21 – Fog and performance
The biggest hit from the last weekend is an improved render, but lets maintain the order of events and start from top. Firstly there was a lot of work on the water shader and overall rigging of it with the … Continue reading
Posted in Live progress
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Live progress #20 – Water
Last 2 evenings I’ve spent researching into water rendering tutorials, looking for a nice water effect shader. It is quite hard to find one. Most of the times the result is less than satisfactory and older OpenGL functions are used, … Continue reading
Posted in Live progress
4 Comments
Builder artwork
Another week has passed without major news.. It seems there are no news at all.. How about some more artwork then? The new artwork comes from a freelance artist. Meet the builder: This guy is a core of the Next … Continue reading
Posted in Artwork
3 Comments
Live progress #19 – tiles morphing, again
Last week was low on progress. What has been done: I have finally overhauled tiles morphing algorithm into something that is not hacky. The old method was relying on many assumptions about tiles and heights, that were not always true. … Continue reading
Posted in Live progress
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Camp-Wagons
Here’s another idea mentioned by TheDarkLord in the previous ideas topic: Camp-Wagons (CW for short). CWs could enrich the game by allowing the player to choose where his town will start. It could be an interesting addition to the game.
Posted in Ideas
2 Comments
Live progress #18 – icons, bows and tiles
Revisiting icons – tweaked some old ones and made some new ones: Wood ware icon got a deeper shade, new repair icon (might be used for Build menu instead?), and a Quarry icon … Continue reading
Posted in Live progress
7 Comments
Camp/Store transition thoughts
The goal of it: Visual – to make it look consistent with a small village and a big town later on. Gameplay – strategic decision to choose the right moment to do an upgrade. Too early in the game will … Continue reading
Posted in Ideas
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Live progress #16 – with axe in hands
These weeks summer came to city, the weather is hot and distractions are plenty. Still there is some progress report (pics inside).
Posted in Live progress
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Unit animations
Unit animations receiving an overhaul. According to new rendering engine, everything should change from fixed-step to floating-step.
Posted in Sidenotes
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