Woodcutters cabin got improved. There’s new roof and some tree plants on the back. Sawmill scale updated to better fit the units scale.
I see some buildngs exist beyond their own tile boundaries, for example the woodcutters’ logs lying partly on the road and the sawmill’s shed hanging over the timber on the left side. Couldn’t this cause problems with units walking ‘through’ these parts? Other than that – nice work.
That’s only visual obstacle. Units walk through them without a notice. The game still uses tile-walk mechanics, so logic-wise tiles are passable.
I’m looking for more house ideas. These houses are just sketches, so everything might change in the future 🙂
Looks like KaM. 😀 i almost like it. Think its hard to develop KaM-like-new-Game without recycling to much of original
Necroposter alert! xD
Almost every similar game has these basic houses, true.
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