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- R. ter Haar on Cue in more diagrams!
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- Krom on F.A.Q.
- Jasper on F.A.Q.
- Burken on Wagon wheels animation turning out rather nice
Author Archives: Krom
Continued planning on Control Points
The game needs something to lure players out of their towns into the wild
Posted in Ideas, Sidenotes
10 Comments
Collecting and fixing bugs
Thanks everyone for testing and reporting bugs! So far these are fixed: After restart / models reload, serfs have wrong texture Overlapping ware rows in MapEd house page Crash when registering mission victory to Records Known, but not fixed: Woodcutter … Continue reading
Posted in Feedback
4 Comments
Alpha 4
I positively hate writing news posts. It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a … Continue reading
Posted in Downloads, News
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Live Progress #45 – Need campaigns
I figure the game needs a short campaign to tie up existing test missions together. Been working on that in past week: Planning to make the second mission dedicated to resources mining. And here’s a little guarded bonus for explorers: … Continue reading
Posted in Live progress
5 Comments
Public wiki
Public wiki was set and is planned to store script commands and other lookup materials at https://github.com/Kromster80/knights_province/wiki You can also file Issues and requests at https://github.com/Kromster80/knights_province/issues
Posted in Sidenotes
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Animations sidenote
Asked to send me a rigged and animated character for a test. Came in in FBX format. Surprisingly it imported well into Lightwave and exported into Knights Province animation format without a glitch. The only downside is that the rig … Continue reading
Posted in Sidenotes
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Live Progress #43 – Misc
Taking a break from Caster, did a playtest and found and fixed a bunch of smaller issues: Stone/Iron/Gold decals will be shown on the minimap correctly now Stone roads will have more tints and become a bit darker Group direction … Continue reading
Posted in Live progress
2 Comments
Live Progress #42 – Caster and enums
Caster issues continue to occur, but also grows the list of fixed ones. When before Caster was tested 100% in a staged environment, now it is 50/50 between staged and actual game. Some of the issues are: Agent needs to … Continue reading
Posted in Live progress
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Live Progress #41 – Caster report
Good news – work continues! Over the weekend I have successfully corrected the problem with two or more agents going for the same target and getting stuck, because no one had a clear priority over others. I have tried two … Continue reading
Posted in Live progress
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