Author Archives: Krom

Closed testing for multiplayer starts now

Knights Province will have multiplayer enabled soon. If you can help with playtesting or hosting dedicated server – please send me a note on Discord.

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Cue in more diagrams!

Recently I have discovered that GitHub markdown seamlessly supports Sequence Diagrams and it is awesome! What are these words you may ask? I thought I’d make a short post about that. First and foremost GitHub is a place where Knights … Continue reading

Posted in Sidenotes | 1 Comment

Working on new terrain highlights for the Map Editor

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Wagon wheels animation turning out rather nice

Posted in Screenshots, Sidenotes | 1 Comment

Knights Province Alpha 13 starts its wip journey!

It is time for Alpha 13 to enter its so-called “wip” stage. I gave some consideration regarding the number 13 perceived as unlucky, but then again, I’m not superstitious, so 13 is perfectly good! Now it can be playtested parallel … Continue reading

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Greek localization underway

Decided to take a small detour from major Alpha 13 features (separate post on that matter is coming later). New localization is being added into the game (credits to Absinthe for translations): Game font used on buttons and big captions … Continue reading

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Final Alpha 12 patch is out

Full list of changes, fixes and improvements: Alpha 12 r14147 Fixed training continuation on canceling train order Fixed occasional restart of music on leaving results screen Fixed keeping groups banner behind group commander with respect to Viewport Fixed crash on … Continue reading

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Alpha 12 second patch is online

List of changes and fixes: Complete new campaign by Kinghts Dzapan – “The True King of D” (12 missions) New tactics map “Azincourt” by Dolbi Fixed woodcutters equipment when he’s going to set up and collect coalpile Fixed coalpile setup … Continue reading

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New food mechanics

In the old system, units would eat everything they can in the order it is available in the Tavern till they get to 90% satiety. This had several drawbacks: It would look odd to see units consume both Ale and … Continue reading

Posted in Live progress | 1 Comment

Alpha 12 patch is online

List of changes and fixes: Fixed inconsistency when decals could be erroneously selected under fog of war and got immediately deselected Disabled mines placement on top of decals (e.g. wall elements) Made fences unpickable when under the fog of war … Continue reading

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