Terrain Triggers – another feature into Alpha 8

There’s one more feature I want to include into Alpha 8 – terrain triggers.

Terrain triggers are special zones placed in MapEd, that trigger dynamic script events when a unit enters into the zone. This is very helpfull for story missions scripting. With that feature, events could be triggered once and then removed/disabled if not needed.

 

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13 Responses to Terrain Triggers – another feature into Alpha 8

  1. Paul Papazoglou says:

    when its comes out??? it passes 3 weeks…..
    Keep up the awesome work!!! I love the game…. 🙂

  2. Decio says:

    That is very good, triggers are very nice!

    Do you think about create a trigger like “change ownership”? Example: A squad of player 1 becomes the squad of player 2.

    • Krom says:

      I doubt this is needed, since units changing ownership is extremely rare situation, typically triggered from the script, so scriptwriter could react to this right there without any new events.

      However, I believe you were asking about ChangeOwnership *action*. This is planned to be added in future versions.

  3. Ivan says:

    That would be very nice. In alpha 7 I have to make area triggers by looping through individual cells of the area and checking for presence of the specified unit in each.

  4. pastuh says:

    I love trigger system from game: Fight the Dragon
    Really easy to create nice maps =)

  5. Marek says:

    Do you check mail inbox?

    • Krom says:

      Every other day or so. Did you sent anything? When?
      Please check the address and resend, it could have been lost (or cought in spam filter).

  6. Shawn Reichert says:

    Any status on Alpha 8 release?

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