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Okay, this took longer than I expected. It’s almost 3 weeks since last LP report. I was busy with many different things and not all of them are done yet. But, here’s something self-contained:
I’ve been busy with many things in NG, ones that are not easy to describe without writing a big post, which I’m lazy to do, because that distracts from coding xD So anyways, follows just a sidenote pic:
I’m not sure if this will work out into passable bridges or just a small decorative object.
Since we are now in fair 3D, it’s time to use some clever tricks. One of such is terrain Fog Of War (FOW).
I’m a bit lazy to write news, but the coding and drawing goes on. Want to see some GUI improvements – proceed inside:
Here’s an excerpt from last 1,5 hours that I’ve spent designing a button for NG. This button to be exact:
Here I’ll try to explain how icons are being made for NG and why they are being made this way.
Just as planned – are all wares icons done. So far they are just preliminary sketches, but some are already looking nice. Proceed inside!
New wares ideas:
Yarn, Cloth
It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the cloth, and skilled ones cost the Cloth+Gold. Obviously, under the hood of game mechanics, Cloth is going to be the same Gold under a disguise (that is limited resource that player need to produce). Neat thing about that, is that we can tweak units cost at a finer fractions, by tweaking Gold and Cloth production rates and labor costs.
To make Cloth we need a new industry consisting from Lamb Farm, where Breeder takes care for lambs and periodically trims them for wheat and makes it into yarn. Yarn is taken to a Weaver house where it transformed into Cloth. Lamb Farm functioning is yet unclear, but idea is that it fits within Tier 1 town and requires no input resources. Perhaps player will need to lay down Pasture on grass tiles, where each 2×2 area contains 1 lamb. Or maybe the Lamb Farm is just a big 4×4 house where 4×3 backyard is occupied by a pasture.
Cider
Since Tier 1 has only Smoked Fish so far, we need another sort of food that can be made quickly without long production chain. Meet the Cider, made from apple trees. Apple trees grow within fenced areas, that are require to be built separately near the CiderMaker house.
P.S. I’m planning on writing a post explaining Tier system in more detail soon.
Developing a game without graphics is hard. For example, opening Storage house and seeing set of empty squares with numbers below – what are these invisible wares? That was irritating me for a long time, so at last I got myself a goal -I shall not do any further work until I have a full set of icons for wares. And with that, during last couple of evening I’ve been working on ware icons:
To this moment 16 icons were added (and one more while I was writing this blog, but I’m lazy to redo the pic). Of course some came out better, some worse, but the thing to keep in mind – they are all just placeholders, they are not final. Each one (maybe except for timber) can be greatly improved. However, for the moment the goal is to have them done, to have a base from which they can be analyzed and improved. In design there’s nothing worse than lack of any ideas – an empty sheet of paper.
P.S. As always, your ontopic and offtopic comments are more than very welcome – they are vital!