The main feature of this release is smooth real-time fog of war (FOW). Unlike previous version, this FOW is computed on GPU and is updated every frame, syncing back to the games logic every now and then. You can clearly see its benefits in smooth revelation circles, which are looking especially smooth in motion. Screenshot can show only a fraction of it:
Since this new FOW is a brand new feature I’m especially interested in bugreports and feedback about it.
Knights Province Alpha 2










