Category Archives: Sidenotes
It has been almost 2 weeks since Alpha 8 release. There are many bugreports and suggestions – thank you for that! Bugfixing goes on. I’m also using a nice little tool called Runner, which runs the game without display (e.g. 45min of … Continue reading
I’ve been categorizing and refactoring unit deaths in the game. Made this comment block in the code. Might be interesting for you to see it too: // Killing of a unit is done in 4 big steps // 1. KillUnit … Continue reading
There’s one more feature I want to include into Alpha 8 – terrain triggers. Terrain triggers are special zones placed in MapEd, that trigger dynamic script events when a unit enters into the zone. This is very helpfull for story missions … Continue reading
Made these notifications and updated the games’ code to show them in appropriate situations:
The game’s GUI just got nicer with new “fade in” and “fade out” animations. They are short and subtle, but make the menu hints appear much nicer. Fort and Barracks UI got improved and now looks alike School’s: I also … Continue reading
Working on adding pop-up messages. Much needed in Town Toturial 🙂 Early screenshot:
I was wondering, why Serfs would have to wait for the house area to be flattened before bringing any building materials to it? Surely they can do that as soon as Builder arrives at the site.
Implemented another “must-have” feature in Map Editor: painting of terrain surfaces into allowed areas (ground, water, mountains). The screen shows how Sand brush was applied to “ground-only” area – notice how water and mountains remained intact, while terrain surface changed.
Fixed a couple of bugs today, as usual. Did some GUI tweaks. And also implemented stacked CPU profiler. This is a nice way of seeing where CPU time gets spent. Profiling 8-players skirmish mission. Most of the CPU time is … Continue reading
Fixed another couple of bugs revealed during automated testing. Been redoing flat buttons: They are still far from perfect. Next step will be to change grey menu backgrounds into something stone/leather/plaster-like. Probably darker shade. Changed new Map Editor terrains selection from buttons … Continue reading