Category Archives: Ideas

Continued planning on Control Points

The game needs something to lure players out of their towns into the wild

Posted in Ideas, Sidenotes | 10 Comments

Temp solution for missing unit models

While there are no proper unit models, temp solution is to overlay the unit icons and assest they carry (or armed with):

Posted in Ideas | 3 Comments

Strange Attractor

Developing an RTS game is not only the code and art. Game design is a big thing too. I’m subscribed to a lot of newsfeeds from many game related sites and blogs. RTS games are quite rare today. Reading I … Continue reading

Posted in Ideas | 17 Comments

What level of graphics will NG try to achieve in the end?

TL;DR: It’s hard to say. I don’t think there’s a game which style I could name a 100% reference.

Posted in Early plans, Ideas | 11 Comments

Yarn, Cloth and Cider

New wares ideas: Yarn, Cloth It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the … Continue reading

Posted in Ideas | 5 Comments

Camp-Wagons

Here’s another idea mentioned by TheDarkLord in the previous ideas topic: Camp-Wagons (CW for short). CWs could enrich the game by allowing the player to choose where his town will start. It could be an interesting addition to the game.

Posted in Ideas | 2 Comments

Camp/Store transition thoughts

The goal of it: Visual – to make it look consistent with a small village and a big town later on. Gameplay – strategic decision to choose the right moment to do an upgrade. Too early in the game will … Continue reading

Posted in Ideas | 5 Comments

New house/location concept – Stash

Let’s start a new category of posts, called “Ideas”. Here I will post ideas about the game. Here’s the first one – a new house called “Stash”. Goal. This is a non-player structure placed on the map which can hold … Continue reading

Posted in Ideas | 6 Comments

Food role in the game

Food plays major role in the game. Let’s try to understand why and what we can do about it:

Posted in How things work, Ideas | 8 Comments

Thoughts about military

I’ve been thinking about organizing troops in NextGame. This post is a snapshot of my thoughts, incomplete and fragmented, so please allow enough room for later changes and details to be added. Firstly we would want to keep the Rock-Paper-Scissors principle, … Continue reading

Posted in Ideas | 11 Comments