Category Archives: Ideas
The game needs something to lure players out of their towns into the wild
While there are no proper unit models, temp solution is to overlay the unit icons and assest they carry (or armed with):
Developing an RTS game is not only the code and art. Game design is a big thing too. I’m subscribed to a lot of newsfeeds from many game related sites and blogs. RTS games are quite rare today. Reading I have stumbled … Continue reading
TL;DR: It’s hard to say. I don’t think there’s a game which style I could name a 100% reference.
New wares ideas: Yarn, Cloth It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the cloth, … Continue reading
Here’s another idea mentioned by TheDarkLord in the previous ideas topic: Camp-Wagons (CW for short). CWs could enrich the game by allowing the player to choose where his town will start. It could be an interesting addition to the game.
The goal of it: Visual – to make it look consistent with a small village and a big town later on. Gameplay – strategic decision to choose the right moment to do an upgrade. Too early in the game will … Continue reading
Let’s start a new category of posts, called “Ideas”. Here I will post ideas about the game. Here’s the first one – a new house called “Stash”. Goal. This is a non-player structure placed on the map which can hold an amount … Continue reading
Food plays major role in the game. Let’s try to understand why and what we can do about it:
I’ve been thinking about organizing troops in NextGame. This post is a snapshot of my thoughts, incomplete and fragmented, so please allow enough room for later changes and details to be added. Firstly we would want to keep the Rock-Paper-Scissors principle, … Continue reading