Category Archives: Downloads
Alpha 7 is finally ready! It took a long time, but the list of improvements is also long: Improved Win/Defeat graphics Reworked terrain to allow for textures 21 new terrain textures Terrain surfaces painting with weights in MapEd Improved and … Continue reading
Thank you for reporting bugs! Following bugs have been fixed: Crash on startup caused by terrain shaders (“const vec2 poissonDisk = vec2(“) Fixed Cidermakers and Brewery offsets Crash on ending missions with captured wagons Sorting SP maps by title and … Continue reading
List of bugfixes in Alpha 6.2: Crash when placing Fishermans near right/bottom edge of the map Crash when entering selected wagon into Camp Selecting Wagon in MapEd caused a crash Builders won’t repair damaged houses Fighting Back mission victory condition … Continue reading
I’m happy to announce that Alpha 6 is out! Alpha 6 features improvements both in graphics and gameplay. Along with usual expansion of graphics content, the game has got quality improvement – dynamic shadows. Gameplay got improved with introduction of skirmish … Continue reading
Thanks everyone for crashreports! Two big bugs fixed and now Alpha 5.2 is out: P.S. Still trying to isolate and fix “Exception in script: ‘Integer overflow’ in procedure ‘CHECKVICTORY’” exception happening in mission script..
Alpha 5 is ready! New features: Campfires – provide allied troops with food. Any group standing within campfire area of effect does not get hungry. This is helpful for small groups of enemies placed on map to guard passages and … Continue reading
I positively hate writing news posts. It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a … Continue reading
Just a small fog of war update. Trying to fix the units/houses/minimap missing on a small group of players. Update: Alpha 3.07+ should be ending the fog of war issues now.
Alpha 3 is here and it has something new! There are many ideas for the Knights Province that revolve around the checkpoints (CP) on the map. Perhaps I should explain what CPs are first. CPs are points on the map … Continue reading