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Monthly Archives: April 2014
Live progress #7 – fast forward
Here’s build menu sketch. Since we are going to get houses count increased a bit, I’ve decided to split them into 4 tabs – core, materials, food and military. These 4 domains have naturally formed: There’s no decision about menu … Continue reading
Posted in Live progress
4 Comments
Tech tree plans
Let’s temporarily switch away from technical side of development and take a look at planning. Over initial course of planning we had several iterations over tech-tree plans. Here is how it looked like: First plan was rather short and based … Continue reading
Posted in Early plans, Ideas
19 Comments
Live progress #6 – breeding pines
NextGame has got some growing pine trees today. This was not a small bit, here’s why:
Posted in Live progress
6 Comments
Gallery section
Gallery has been added – there you might see pictures from the articles and hopefully some new ones will be added soon.
Posted in Site
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Live progress #5 – tile overlays
Today I’m going to explain how overlays are intended to work in NextGame. In NG terrain consists of 3D tiles that are morphed to follow the heightmap. Overlays are 3D models of special tiles “upgrades”. They are morphed too and … Continue reading
Posted in Ideas, Live progress
3 Comments
Tile engine in 3D
Converting games from 2.5D to 3D is simple – make a terrain, put some 3D houses and units, setup perspective projection camera. Game logic still remains the 2D. Starting from the top – is it really that simple to make … Continue reading
Posted in Early plans
2 Comments