Monthly Archives: April 2014

Live progress #7 – fast forward

Here’s build menu sketch. Since we are going to get houses count increased a bit, I’ve decided to split them into 4 tabs – core, materials, food and military. These 4 domains have naturally formed: There’s no decision about menu … Continue reading

Posted in Live progress | 4 Comments

Tech tree plans

Let’s temporarily switch away from technical side of development and take a look at planning. Over initial course of planning we had several iterations over tech-tree plans. Here is how it looked like: First plan was rather short and based … Continue reading

Posted in Early plans, Ideas | 19 Comments

Live progress #6 – breeding pines

NextGame has got some growing pine trees today. This was not a small bit, here’s why:

Posted in Live progress | 6 Comments

Gallery section

Gallery has been added – there you might see pictures from the articles and hopefully some new ones will be added soon.

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Live progress #5 – tile overlays

Today I’m going to explain how overlays are intended to work in NextGame. In NG terrain consists of 3D tiles that are morphed to follow the heightmap. Overlays are 3D models of special tiles “upgrades”. They are morphed too and … Continue reading

Posted in Ideas, Live progress | 3 Comments

Tile engine in 3D

Converting games from 2.5D to 3D is simple – make a terrain, put some 3D houses and units, setup perspective projection camera. Game logic still remains the 2D. Starting from the top – is it really that simple to make … Continue reading

Posted in Early plans | 2 Comments