Thimo has posted a challenge on the forum – who can beat his time in Town Tutorial: topic

Thimo has posted a challenge on the forum – who can beat his time in Town Tutorial: topic

Thank you for reporting bugs!
Following bugs have been fixed:
Download: Knights Province Alpha 6.3
List of bugfixes in Alpha 6.2:
Download Alpha 6.3:Â
Knights Province Alpha 6.3
Old download Alpha 6.2:Â [Download not found]
I’m happy to announce that Alpha 6 is out!
Alpha 6 features improvements both in graphics and gameplay. Along with usual expansion of graphics content, the game has got quality improvement – dynamic shadows. Gameplay got improved with introduction of skirmish mode.
A few words about skirmish – this is single-player mode against AI, much alike multiplayer games where everyone starts in the same conditions. Everyone’s goal is to defeat enemies.
Along with new features come new bugs, so if you encounter one – please let me know!
Download Alpha 6.3:
Knights Province Alpha 6.3
Old download for Alpha 6.2: [Download not found]
Old download for Alpha 6.1: [Download not found]
Old download for Alpha 6:
Knights Province Alpha 6
Alpha 5 has a bug that is responsible for almost half of its crashreports:
For reasons, Windows does not allow to change windows pixel format more than once (something about it being more complicated than destroy and recreate the window). These are rules of the game and this is fine. How does it affect Knights Province? Well, changing AA mode required to recreate OpenGL context, which in turn, required to reset the pixel format, which, when performed on the same window, caused an error. Unluckily, due to being non-modal, displaying that error dialog caused the underlying window to repaint itself, which triggered OpenGL context recreation once again (since it was missing) .. And now the code started to repeat itself, causing less-than-informative EInvalidPointer exception, since some things should not be used twice, especially in such manner.
The bug did not reveal itself before, because the only change that required recreation of OpenGL context was toggling the game fullscreen. Fullscreen toggle is special, because it recreates the window behind the scenes, thus always providing new “material” for which new pixel format could be set. AA is another such change added in Alpha 5.
I was able to recreate and fix a crash that was happening on changing AA (anti-aliasing) mode, if that change was made without toggling fullscreen mode. Hopefully that is the crash that was plaguing Alpha 5 for the players that have sent me their crashreports. Thank you guys for sending them in, they helped a lot!
Alpha 6 is around the corner, bugfix will be there. Hopefully without many more new bugs 😉
P.S. For now, workaround for this crash is – when you want to toggle AA, always toggle fullscreen mode alongside.
Spent today’s morning making missing icons for warriors:
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Citizen icons got tweaked a bit too. Shoulders got wider and pose became bit more self-confident.
Been experimenting with new terrain types and transitions yesterday:
Not sure if they will stay like so though. I plan to update terrain rendering in next versions (to add support for textures among other things).
Let’s list some links!
Facebook group where I post links to new articles in the blog and sometimes new screens. Subscribe to get latest news!
Google+ group was more active in early days, now it’s mostly empty.
Twitch channel where I stream around twice a month. Come and say “Hi!” sometime.
Recently I have created Knights Province IndeiDB page. Let’s see how it works out.
Youtube channel where I have put together playlist of Knights Province videos I made.
And of course forums where I post and reply:
English: https://www.knightsandmerchants.net/forum/viewforum.php?f=35
Russian: https://kamclub.ru/forum/50
Polish: https://www.knights.sztab.com/forum/viewforum.php?f=17
German: https://knightsandmerchants.de/include.php?path=forum/main.php
I don’t speak Polish or German, so if you post there, please provide translation (as Google Translate often is not enough).
Did I forget anything, where else Knights Province should be present?
Here’s an example of how AIs build their towns:
And here’s how winning AI town looks (note the minimap):