Live Progress #32 – Unit costs

I’d like to keep AI up to date because it can build towns in a very short time and that is a good simulation of the load put on CPU and GPU. As well a showcase of the games looks.

AI refused to hire more units because they required Cloth instead of Gold. Had to update the AI and units to include proper costs fields (Cost1 and Cost2). Now AI properly hires units again 🙂

AI is still acting weird, placing GoldMine right next to the Camp. Must be something to do with not yet implemented Gold mountains.

Thinking about more polished Alpha2. The word “polish” can hardly associate with concept of Alpha, yeah, but still I’d like to put that one out before the GP day (going public).

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